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We have reached the first beta release for the 4.4 This means contributors are encouraged to focus their efforts on fixing regressions and other outstanding bugs. We wont risk merging any new features or risky bug fixes until after we release 4.4 New in Beta 1! release cycle. and begin preparing for 4.5.
Release Candidate on the horizon we continue to release beta snapshots frequently and relentlessly! This beta includes a few big changes which may interest a lot of users: Fixes to CanvasItem draw methods to better handled lines of different widths and filled rectangles ( GH-41239 , GH-71623 , GH-71679 ). With the first Godot 4.0
beta releases. We took a bit longer to prepare this beta as there were a number of fairly big GDScript refactoring PRs (needed to fix many bugs), which we wanted to merge all at once. As such we expect that this beta 11 might introduce some new GDScript regressions, which we'll aim to fix for beta 12 next week.
The beta snapshots cadence allows us to better measure the overall stability and quickly catch regressions, especially when a lot of features are worked on at the same time. This beta includes quite a few big changes which may interest a lot of users: Add support for Unicode identifiers in GDScript and Expression ( GH-71676 ).
Release Candidate on the horizon we continue to release beta snapshots frequently and relentlessly! This beta includes a few big changes which may interest a lot of users: SkeletonModificationStack3D has been removed, with the 3D inverse kinematic API being more or less reset to the state of Godot 3.x. With the first Godot 4.0
beta releases. We took a bit longer to prepare this beta as there were a number of fairly big GDScript refactoring PRs (needed to fix many bugs), which we wanted to merge all at once. As such we expect that this beta 11 might introduce some new GDScript regressions, which we’ll aim to fix for beta 12 next week.
beta 1 blog post , so if you havent read that one, have a look to be introduced to the main new features added in the 4.4 Export: Fix cross-platform configuration of rendering driver settings (narrower approach) ( GH-103197 ). See the GitHub issue tracker for a complete list of known bugs. in the previous 4.4
Right, yet another beta build, but this one is so much closer to the release candidate ;). More seriously, we are quite happy with the current state of the master branch and a lot of important bug fixes have been made since the previous beta 4. For changes since the last beta build, see the list of commits. Bug reports.
stable, we plan to release beta builds frequently to have broad testing on the latest fixes and spot any regression. beta 11 with over 110 commits made since beta 10 a few days ago. beta 10 and 3.1 This beta is built from commit e930fb9. beta 6 is that the Windows binaries are now properly code signed.
We've been hard at work fixing bugs since the Godot 3.1 beta 2 last week, and our new beta 3 snapshot is a lot closer to what we want the final 3.1 There were over 600 bugs listed for the 3.1 The GLES2 backend is getting more and more mature, especially for the web and mobile platforms where severe issues have been fixed.
Beta testing is a critical game quality assurance (QA) process. You can think of beta testing as a pre-release measure to identify performance and gameplay issues before the actual launch. You can think of beta testing as a pre-release measure to identify performance and gameplay issues before the actual launch.
stable, we plan to release beta builds frequently to have broad testing on the latest fixes and spot any regression. beta 8 with close to 50 commits made since beta 7 a few days ago. beta 7 and 3.1 This beta is built from commit a32b26d. This will be fixed shortly in beta 9. Bug reports. Disclaimer.
stable, we plan to release beta builds frequently to have broad testing on the latest fixes and spot any regression. beta 10 with 70 commits made since beta 9 a few days ago. beta 9 and 3.1 This beta is built from commit e930fb9. beta 6 is that the Windows binaries are now properly code signed. Bug reports.
After three well-tested and quite stable alpha builds, we're now ready to enter the beta stage for the upcoming Godot 3.2 beta 1 as our next iteration, fixing various issues from previous builds. IMPORTANT: This is a beta build, which means that it is not suitable for use in production, nor for press reviews of what Godot 3.2
stable, we plan to release beta builds frequently to have broad testing on the latest fixes and spot any regression. beta 9 with close to 50 commits made since beta 8 a few days ago. beta 8 and 3.1 This beta is built from commit a5370b1. beta 6 is that the Windows binaries are now properly code signed.
beta 1 development snapshot , it's time for another beta release to bring us closer to the final 3.0 beta 2 today, you can probably assume that 3.0 This release fixes many of the issues that you reported while testing beta 1 , so it should be a lot more stable. Bug reports. Three weeks after our 3.0 Disclaimer.
s development officially entered the beta stage last week, which coincides for us with what we name the feature freeze : from now on, no new features will be merged in the master branch, as the focus will be fully on fixing existing issues to stabilize the current feature set. beta 1 , just one month after the previous alpha 2.
After a very busy week with many important bug fixes (plus a bunch of low risk enhancements and a lot of documentation updates), here's Godot 3.2 Since there were a number of big changes though I opted for making it another beta, and if all goes well testing it we should have a RC 1 in coming days. Bug reports. Disclaimer.
stable, we plan to release beta builds frequently to have broad testing on the latest fixes and spot any regression. beta 6 with close to 150 commits made since beta 5 a few days ago. beta 5 and 3.1 This beta is built from commit 30a4723. version includes all the new features (and subsequent bugs!)
stable, we plan to release beta builds frequently to have broad testing on the latest fixes and spot any regression. beta 7 with close to 25 commits made since beta 6 a few days ago. beta 6 and 3.1 This beta is built from commit e30ce69. version includes all the new features (and subsequent bugs!)
Again close to two weeks since beta 2 , time runs fast! With beta 2, we upgraded Mono to version 6.6.0 The Mono build for beta 2 did not run properly on Windows, and we are still hard at work trying to solve that together with upstream. beta 1 , or wait for 3.2 beta 4 which should have fixed Mono 6.x x binaries.
Nevertheless, other contributors have kept working in the meantime, and some of the Godot Sprint attendees also did some welcome bugfixing, so we have enough content for a new beta 4 build. beta 3 and 3.1 This beta is built from commit 17809ca. version includes all the new features (and subsequent bugs!) Bug reports.
The Mono binaries in this beta appear not to work properly on Windows and macOS, so unless you're running Linux, it is recommended to stay with 3.2 beta 1 or compile from the master branch if you use C#. We published a first beta build for Godot 3.2 We published a first beta build for Godot 3.2 It's time for Godot 3.2
beta 1 , and many high priority bug reports have been fixed since then. We're now publishing a new beta 2 snapshot for testers to work with. beta 1 and 3.1 This beta is built from commit 1efd37f. x maintenance releases , which include only thoroughly reviewed and backwards-compatible bug fixes, the 3.1
After another two weeks since our previous beta build , here comes Godot 3.2 beta 4 , bringing back the Mono build for all supported platforms (including Android and WebAssembly, new in Godot 3.2). Apart from fixing Mono builds, there have been various important changes since beta 3. from 5.18.1.3) from 5.18.1.3)
release with bug fixes in 3.2.1 , we're now looking at integrating some new features that didn't make it into the 3.2 We already had two betas , and here's the next round with Godot 3.2.2 is going to add 5 major features: C# support for the iOS platform , courtesy of Ignacio ( neikeq ). Fix for the dangling Variant bug.
This beta 4 fixes some regressions and adds more bug fixes to make the upcoming release even better. is going to add 5 major features: C# support for the iOS platform , courtesy of Ignacio ( neikeq ). is going to add 5 major features: C# support for the iOS platform , courtesy of Ignacio ( neikeq ). Notably, Godot 3.2.2
This new beta 5 comes with 4 weeks' worth of bugfixes and enhancements over the previous dev snapshots, as well as some nice new features. Moreover, there have been many fixes to features introduced in previous betas, so make sure to test this build and ensure that everything works as you'd want it. CSG: Various bug fixes.
This new beta 4 adds a new round of bugfixes and enhancements over the previous dev snapshots, as well as some nice new features. Additionally, beta 4 adds support for MP3 loading and playback ! and included in this beta are: Android App Bundle and subview embedding support. Optional GDNative support for HTML5 (new in beta 4).
release with bug fixes in 3.2.1 , we're now looking at integrating some new features that didn't make it into the 3.2 We published a first beta a few weeks ago, and here's the next round with Godot 3.2.2 is going to add 5 major features: C# support for the iOS platform , courtesy of Ignacio ( neikeq ). Notably, Godot 3.2.2
This new beta 3 build comes shortly after last week's beta 2 to fix some of the regressions and bugs reported against that release. This update also re-adds UWP templates which we missing in beta 1 and beta 2 due to a temporary buildsystem issue. beta 3, only classical build for now). CSG: Various bug fixes.
With this beta 6 build, there are several recently merged changes that will require heavy testing to be stabilized before 3.2.4-stable: In this beta, the dynamic BVH is the default option for both physics and rendering. and included in this beta are: Android App Bundle and subview embedding support. CSG: Various bug fixes.
It focused mostly on fixing bugs and therefore we were somewhat conservative on what could be merged before the release. This first beta build already includes a number of them which have been worked on by core contributors, with notable mentions to: Android App Bundle and subview embedding support. CSG: Various bug fixes.
beta 1 two weeks ago! But the "1" in beta 1 means that it's only the first step of the journey, and like for the alpha phase, we're going to release new beta snapshots roughly every other week. So here's beta 2! This beta 2 is not only bugfixes though! We released Godot 4.0 Jump to the Downloads section.
Adding to the first beta version from last month ago, we now have even more great features coming in 3.2.4: And there's even more in the works that will be included in future beta builds. CSG: Various bug fixes. Physics: Various bug fixes for 2D and 3D. While development keeps going at full speed towards Godot 4.0 (see
Today we are releasing the first beta version of Python for Godot , the GDNative interface that enables you to use the full-blown Python 3 as a scripting language for Godot games. alpha (yes, it's a beta based on an alpha.) Binaries for all platforms will eventually be provided when Godot 3.0 Who said Godot's only about waiting?
release with bug fixes in 3.2.1 is going to add three major features: C# support for the iOS platform , courtesy of Ignacio ( neikeq ). stable, which is why we publish this beta build now. And many more bug fixes and usability enhancements all around the engine! Bug reports. After refining our Godot 3.2
would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible. And many more bug fixes and usability enhancements all around the engine! Bug reports. As a tester, you are encouraged to open bug reports if you experience issues with 3.2.3 wslay 1.1.1).
With this new report, as you may know if you checked out the last Godot Live Q&A , we're happy to announce that we have added optional GDNative support in HTML5 exports, that the optional Thread support now comes with an improved audio driver using the AudioWorklet API , and that the Web Editor has reached the beta stage. beta 4 builds.
stable release with a fourth beta snapshot! beta builds every other week to ensure that new features can be tested, bugs can be reported and bugfixes can be validated. This beta 4 is a small update with just 83 commits excluding merges, focusing on fixing bugs to stabilize the current feature set for 3.5
This beta 5 build provides additional features and fixes to bugs reported against previous builds. If you already reviewed the changelog for the previous beta, you can skip right to the differences between beta 4 and beta 5 ( part 1 , part 2 ). Physics: Fix 2D and 3D moving platform logic ( GH-50166 , GH-51458 ).
This beta 4 build provides additional features and fixes to bugs reported against previous builds. If you already reviewed the changelog for the previous beta, you can skip right to the differences between beta 3 and beta 4. Physics: Fix 2D and 3D moving platform logic ( GH-50166 , GH-51458 ). Highlights.
We had a beta 2 build ten days ago , and a number of issues have since been found and fixed, so it's time for Godot 3.4 If you already reviewed the changelog for the previous beta, you can skip right to the differences between beta 2 and beta 3. Physics: Fixing 2D moving platform logic ( GH-50166 ). Highlights.
Edit: A new beta build has been published, dated 2016-07-21. We are now pretty happy with the feature set and the overall stability, and therefore provide beta binaries for you to test and report issues/suggest improvements. This is the time to report your favorite bugs , or add a comment to existing ones so we give them more priority.
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