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Dev snapshot: Godot 4.4 beta 3

Mircosoft Game Dev

Woah, another beta build already? Well likely do one more beta release the following week, but after that we hope to be gearing up for release candidates. If you havent already, we encourage users who havent engaged with the beta releases to do so and help us catch the last few stragglers. have a look at the highlights for 4.4

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Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

beta 1 in September, and that was a big milestone on our journey to finalize our next major release – be sure to check out that blog post if you haven't yet, for an overview of some of the main highlight of Godot 4.0. We're now at beta 4, slightly delayed as I was on holiday, but all the more interesting to try out. Requires.NET SDK 6.0

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Release candidate: Godot 4.4 RC 2

Mircosoft Game Dev

beta 1 blog post , so if you havent read that one, have a look to be introduced to the main new features added in the 4.4 GUI: Fix label clipping when ascent/descent are fractional ( GH-103192 ). The cover illustration is from Stray Path , a roguelike card game where optimization is key to unraveling the mystery of this stray world.

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Supercell's Record Year: Crushing It, But At What Cost?

Deconstructor of Fun

Watch the short clip below from our weekly podcast show where we break down the wins, risks, and big unanswered questions behind Supercells biggest year yet. The annual letter defends the decision to forgo soft launch, points to positive beta results, the $100M of gross revenue, and Apple/Google backing.

Esports 80
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Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

beta 1 in September, and that was a big milestone on our journey to finalize our next major release – be sure to check out that blog post if you haven’t yet, for an overview of some of the main highlight of Godot 4.0. We’re now at beta 4, slightly delayed as I was on holiday, but all the more interesting to try out. Requires.NET SDK 6.0

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The gentleman with a rocker's heart: Guy Ritchie

Filmustage

However, a look at Madonna's ad for BMW M5 shot by Guy Ritchie reveals many of his signature directorial cues - head-banging clip editing, daring shots and angles, slowing down and speeding up the image as well as his trademark visual humor. The numerous techniques used by Ritchie can be grouped into one category called "clip editing".

Film 52
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Dall-E2 vs Midjorney. Artificial Intelligence changes art landscape

Filmustage

You have two options to choose from: buy paid access in the form of a subscription (prices start at $10), or take your chances and request free access to the open beta, but keep in mind that the platform is now at a high temperature and waiting time may be quite long. We literally have an oil painting in front of us.

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