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We have reached the first beta release for the 4.4 in around a month, but as usual, this timeline will depend on how quickly we are able to fix the outstanding bugs and what new bugs are identified in the beta process. New in Beta 1! Since this is brand new in Beta 1, please test it carefully and report any issues.
We had a beta 2 build ten days ago , and a number of issues have since been found and fixed, so it's time for Godot 3.4 If you already reviewed the changelog for the previous beta, you can skip right to the differences between beta 2 and beta 3. Editor: Improve the editor feature profiles UX ( GH-49643 ).
beta 2 , even though we never had a formal beta 1 announcement on this blog. beta 1 is available for download for comparison purposes, but since it had a major regression on C# support on Windows , I skipped its blog post. and included in this beta are: Animation: Add animation "reset" track feature ( GH-44558 ).
This beta 4 build provides additional features and fixes to bugs reported against previous builds. If you already reviewed the changelog for the previous beta, you can skip right to the differences between beta 3 and beta 4. Editor: Improve the editor feature profiles UX ( GH-49643 ). beta 3 and beta 4.
This beta 5 build provides additional features and fixes to bugs reported against previous builds. If you already reviewed the changelog for the previous beta, you can skip right to the differences between beta 4 and beta 5 ( part 1 , part 2 ). Editor: Improve the editor feature profiles UX ( GH-49643 ).
This beta 6 build provides additional features and fixes to bugs reported against previous builds. If you already reviewed the changelog for the previous beta, you can skip right to the differences between beta 5 and beta 6. Editor: Improve the editor feature profiles UX ( GH-49643 ). beta 5 and beta 6.
Community Public Beta Portal( [link] Download Cocos Creator 3.8.2 Known issues Preview panel does not support dynamic preview Development team Devs: Knox、Youyou Framework:VisualSJ PM:AndyTian UI/UX:派大星 Director:Jare GitHub: shader-graph Preview Basic Structure Preparation Phase Cocos Creator 3.8.2 Open Cocos Creator 3.8.2
is turning out to be quite feature-packed and we've been taking the time to iterate with four beta snapshots and two release candidates (RC). beta 4 have been renamed in preparation for the addition of GLES3 batching, see this Pull Request ). Pull Request, so we're now confident to include it in this beta build for further testing.
Tip #4: Focus on User Experience and Interface Design Crafting an exceptional user experience(UX) and interface design is paramount to the best graphic games. An exceptional UX and interface design create the foundation for a genuinely delightful gaming experience. These elements are the linchpin of a game’s success.
Gameplay: A satisfactory and standard production As a title made within the classical Korean MMORPG framework, the core UX is similar to that of other Korean MMORPG, including character design, storyline, career system, raids, etc. However, there are not many innovative areas in the core gameplay and UX. Monetization: Pay to Win?
With this first Release Candidate , we completely freezes feature development, and comes after a long series of beta builds to fix a number of bugs reported against previous builds (as well as against previous stable branches). If you already reviewed the changelog for beta 6, you can skip right to the differences between beta 6 and RC 1.
See Fabio's various progress reports to know more about the rationale, use case and implementation details: first prototype , second prototype , beta version , release candidate , Progressive Web App. This is particularly useful for files which you intend to process yourself from scripts based on their raw contents (e.g.
That I keep revisiting this aspect whenever I add new content shows that it is indeed an ingrained part of the vision. The new Heavy class added in Beta 11 makes quite a point of signposting itself because of their extreme effects on the local area. There’s never a shortage of tempting ideas and feature requests out there!
Some content, I just record and publish. Now, that moved to beta, then it's moved to Alpha, now it's moved to first playable. You need the UX to work. If you're a content business, a creative business, then you don't really need tech. This one, I’ve watched or listened to 5 times now. Now it's moved to concepting.
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