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I have my own local wiki for game development so I keep all my notes, documentation and screenshots on there that I can reference.” Now I also have a small group of beta testers, so I try to keep them supplied with the most recent builds to get their feedback.” “I Also, I chat with other game devs occasionally.
schools’ computers and tablets), fostering the usage of the engine for educational purposes (which is something we, as an open source community, deeply believe in). Recent versions of Chrome will work, as well as Mozilla Firefox Nightly builds (the beta and stable versions don’t have SharedArrayBuffer enabled yet).
Many features entered beta but were later abandoned and disappeared. Our quest system, script system, localization system, and other systems function in any engine. I have always strived to educate our professionals so that they are not confined to working exclusively with one engine.
Filmustage does not aim to educate, but to gather a close-knit film community around us. Also after a long time of hard work we are happy to announce the beta-testing of the new Custom categories feature in the Filmustage software. Without further ado, here we go! We can be wrong about certain statements - and that is fine.
Theo did a lot of work to convert the GitHub wiki (in Markdown) to the Textile markup format used by OpenProject, and it was great: we finally had a wiki that any logged user could edit, and we even had localized versions of the wiki (far from completion, but there were starts of Spanish, Chinese, French wiki, etc.).
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