Finding a New Balance Between AI and Beneficial Bugs
Game Developer
JUNE 12, 2024
'Bugs are an integral part of games culture and the social networks that games build around themselves.'
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Game Developer
DECEMBER 4, 2023
This post will review how I took a bug that I needed to fix and turned it into a standout feature for our game.
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Game Developer
MAY 5, 2023
The dev team said finding the bug was like searching for a "needle in a haystack."
GamesIndustry.biz
SEPTEMBER 1, 2023
Sign up for the GI Daily here to get the biggest news straight to your inbox Starfield is not technically out until next week, yet it is already dominating conversations in many ways across the games space – and inevitably bugs are a factor.
Indie DB
NOVEMBER 11, 2024
Taking a look at player experience and overall scope of the game.
Perforce
FEBRUARY 20, 2024
helps you avoid bugs in range-based for-loops. MISRA C++:2023 introduces a number of new rules. Among them, MISRA C++:2023 Rule 9.5.2 Read on to learn how this rule guards against undefined behavior.
Cocos
FEBRUARY 28, 2023
has a bug in rendering sliced images in atlas images In these two images, the size, sliced margins, and file that are used are the same It seems CC 3.7.1
Game Wisdom
AUGUST 13, 2023
Squashing Bugs in Starship Troopers Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" For this first look, I played Starship Troopers Extermination. … The post Squashing Bugs in Starship Troopers appeared first on Game Wisdom.
Game Analytics
DECEMBER 9, 2022
Catching 80% of their bugs. One of the main reasons that Splitting Point integrated GameAnalytics was because of our bug-tracking capabilities through our error reporting dashboard. Soon, Splitting Point realized that they could find more than just bugs. Quite simply, there was no time for quality control.
Ask a Game Dev
JULY 2, 2024
Production makes the final call on bug prioritization, but they take the advisement of the other departments under consideration while making those choices. You are correct that the bugs that stop people from working are the top priority. Join us on Discord ] and/or [ Support us on Patreon ] Got a burning question you want answered?
PreMortem.Games
MARCH 4, 2024
Standard feature of the industry As painful as layoffs may be, the current wave of workforce reductions serves as further proof that they have become a standard feature of the gaming industry rather than an anomalous bug. The post The new normal • Video game layoffs are a feature, not a bug appeared first on PreMortem Games.
Cocos
MARCH 25, 2024
The second one is bugging out really bad. As we are tightroping a deadline, I encouraged him to do this for now assuming there was just some kind of bug in the editor… As I said before, his first animation works fine, but when we try to play test the 2nd animation we run into issues.
Cocos
JULY 2, 2023
After this launch, I received a review saying that there is an audio bug on the Android platform, but I don’t know how to fix this. The bug is that when I play the game while listening to external music, the external music volume is lowered after game is on foreground. I am very grateful. Is there any way to solve this?
Cocos
AUGUST 10, 2023
I don’t have a middle mouse button on MacBook) Is this a bug? I just opened up a project on my MacBook today (I usually work on my PC) this is the first time I’ve tried to use one of these shaders in the editor on my MacBook I believe… And I’m getting the same issue. Or is it a feature that I can turn on/off somewhere?
Game Developer
AUGUST 27, 2024
Video game preservationist and historian Kelsey Lewin tells the story of how a mundane-sounding game full of bug-catching, letter-writing, and furniture-collecting became one of Nintendo's best-loved franchises.
Game Errors
MAY 29, 2023
But before you dive into playing this highly anticipated game, be warned there are some bugs and glitches that might creep up on you during gameplay. But until then, you should approach the early access with caution and patience as you explore all the world has yet to offer while keeping an eye out for any bugs or glitches along the way!
Cocos
FEBRUARY 28, 2023
has a bug in rendering sliced images in atlas images In these two images, the size, sliced margins, and file that are used are the same It seems CC 3.7.1
iXie gaming
MAY 8, 2023
However, even the best games can be marred by glitches, bugs, and other technical issues that can frustrate and even ruin the gaming experience. These issues, which range from frozen screens to bugs that crash games, can be a real headache for gamers. This can help the game to restart and fix the bug.
Cocos
FEBRUARY 20, 2024
@zhangxm I know this type of bug is caused by some kind of promise code error without a catch() function. This bug is from logcat on android btw. But which file / which line causes it ? How can i find it in my code. I have a lot of promise function so there is hard to check.
Cocos
FEBRUARY 18, 2024
@zhangxm I know this type of bug is caused by some kind of promise code error without a catch() function. This bug is from logcat on android btw. But which file / which line causes it ? How can i find it in my code. I have a lot of promise function so there is hard to check.
Game Developer
DECEMBER 8, 2022
QA staff at Activision Blizzard's Texas and Minnesota offices want to stop being required to hit inconsistent quotas and more transparency from management.
Ask a Game Dev
JUNE 28, 2024
How do they find that many bugs? Imagine 50 testers each find only five bugs a day from a full eight hours of testing. That's logging a combined 250 bugs daily. In a week, you've got 1,250 bugs. After a month, that's 5,000 bugs. A year would be 60,000 bugs. I'm currently working on bug number 474,991.
Cocos
JUNE 8, 2023
Hi, I would like to inform you that there is a bug (Memory leakage and maybe other stuff) How to recreate: create a prefab with some resource and add a widget component to it. (in in top node of the prefab) in a schedule loop, add this “instantiated” prefab as a node to another managed node.
Cocos
JUNE 8, 2023
Hi, I would like to inform you that there is a bug (Memory leakage and maybe other stuff) How to recreate: create a prefab with some resource and add a widget component to it. (in in top node of the prefab) in a schedule loop, add this “instantiated” prefab as a node to another managed node.
Cocos
JUNE 8, 2023
Hi, I would like to inform you that there is a bug (Memory leakage and maybe other stuff) How to recreate: create a prefab with some resource and add a widget component to it. (in in top node of the prefab) in a schedule loop, add this “instantiated” prefab as a node to another managed node.
Cocos
JUNE 8, 2023
Hi, I would like to inform you that there is a bug (Memory leakage and maybe other stuff) How to recreate: create a prefab with some resource and add a widget component to it. (in in top node of the prefab) in a schedule loop, add this “instantiated” prefab as a node to another managed node.
Cocos
JUNE 8, 2023
Hi, I would like to inform you that there is a bug (Memory leakage and maybe other stuff) How to recreate: create a prefab with some resource and add a widget component to it. (in in top node of the prefab) in a schedule loop, add this “instantiated” prefab as a node to another managed node.
Cocos
JUNE 7, 2023
Hi, I would like to inform you that there is a bug (Memory leakage and maybe other stuff) How to recreate: create a prefab with some resource and add a widget component to it. (in in top node of the prefab) in a schedule loop, add this “instantiated” prefab as a node to another managed node.
Cocos
JUNE 3, 2023
With sprite-frame’s trim type = auto , you can see the coins displayed quite strangely. But with sprite-frame’s trim type = none , it works well. More info: Version: 3.7.3 Platform: Web Demo: BugParticle2D.zip (54.3
Cocos
FEBRUARY 28, 2023
Hi, I did a test using the image you provided on version 3.7.1 and the rendering is fine. Can you please help me to confirm if there is a problem with the following settings.
Cocos
MAY 20, 2024
Cocos Creator 3.8.2 I made a particle and tried to apply Random size, speed and lifetime but it doesn’t work. It looks like every particle appears at same time, moving same speed, and disappearing at same time. Check the movie attached. You can see I set Min/Max value for “Start Lifetime”, “Start Size”, and “Start Speed”.
Cocos
JANUARY 7, 2024
I’m using Cocos Creator 2.4.6, somehow I try to change the node color via script is not working. I remember it used to work. For debugging, I set node color default to (170,170,170) then using script it will increase to 255 in “duration”. 我在使用Cocos Creator 版本 2.4.6 2D, 我想要透过typescript更改node的颜色但是不能,我记得好像以前是没问题的。
Cocos
DECEMBER 29, 2023
I’m using Cocos Creator 2.4.6, somehow I try to change the node color via script is not working. I remember it used to work. For debugging, I set node color default to (170,170,170) then using script it will increase to 255 in “duration”. 我在使用Cocos Creator 版本 2.4.6 2D, 我想要透过typescript更改node的颜色但是不能,我记得好像以前是没问题的。
Cocos
OCTOBER 24, 2023
Hello, I was searching the forums but haven’t found quite a solution to the issue I’m experiencing. X and not on Cocos 2.X X If needed I can make a basic demo project or I can record a video Or am I doing something wrong or missing a step? X and not on Cocos 2.X Thank you
Cocos
NOVEMBER 29, 2023
I believe it an engine bug Unfortunately my rating in this forum is not high enough to upload the video The engine reports that the child object is in the new position, you can even log it, but it will not update visually the position until something moves.
Grumpy Gamer
OCTOBER 12, 2018
I'm looking for a good bug database for games and it's been a struggle. Like a lot of commercial bug databases, they added lots of trendy project management features that distracted from it just being a good bug database. I'm sure some people like this stuff, but I just want a simple modern bug database.
Cocos
JUNE 11, 2024
Cocos Creator 3.8.3. If add a shadow to the label, the text is distorted and does not look as expected. Steps to reproduce: Create a new 2D project Add a label to the scene Add a shadow to this label Set large offset or blur values for this shadow
Cocos
DECEMBER 21, 2022
github.com/cocos/cocos-engine. fixed #12772: Node.pause/resumeSystemEvent not working on native platform. cocos:v3.6.1 ← dumganhar:fix/12772-pause-resume-event. opened 11:38AM - 14 Sep 22 UTC. dumganhar. +8.
Cocos
FEBRUARY 29, 2024
I am using the Physics X as physics backend to build for native android and IOS, and i found out that if both rigidbodies with trigger collider attached, they wont generate trigger events like this document provide here. (it it works for bullet physics) [link] One collider must be non trigger for this to work. zhangxm Can you please check on this.
Cocos
DECEMBER 22, 2022
Koei: Native doesn’t work has been fixed before. The native non-effective issue was fixed after 3.6.1, if you want to use 3.6.0, you need to merge this pr manually
Game Developer
JANUARY 29, 2024
WB wants to further embrace the live-service game model, but Suicide Squad's launch bugs are putting a wrench in those plans.
Cocos
JANUARY 18, 2024
I put the spriteFrame image behind the Cube and the 3D Cube in front of it. The spriteFrame image on the viewing angle of the main camera blocks 3D Cube. Version 3.7.2 This problem occurs in both 2D and 3D modes. Version 2.4.3 is fine and can be used normally.
Cocos
JANUARY 19, 2024
I put the spriteFrame image behind the Cube and the 3D Cube in front of it. The spriteFrame image on the viewing angle of the main camera blocks 3D Cube. Version 3.7.2 This problem occurs in both 2D and 3D modes. Version 2.4.3 is fine and can be used normally.
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