Finding a New Balance Between AI and Beneficial Bugs
Game Developer
JUNE 12, 2024
'Bugs are an integral part of games culture and the social networks that games build around themselves.'
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Cocos
NOVEMBER 19, 2024
This release focuses on package size reduction, rendering pipeline improvements, and editor usability, alongside extensive bug fixes and platform compatibility enhancements. Internal properties marked with a $ suffix are compressed in the build process. Additional bug fixes: UiOpacity issues on Web and Native platforms.
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Cocos
FEBRUARY 12, 2025
After the first build, everything is fine, but on the next build, the file is updated to index.456.js. Hi everyone I have a file named index.123.js js in the assets/main directory. However, when I run the project in Android Studio on a mobile device, Logcat still shows logs related to index.123.js. im using CC 2.4.14
Game Analytics
DECEMBER 9, 2022
Catching 80% of their bugs. One of the main reasons that Splitting Point integrated GameAnalytics was because of our bug-tracking capabilities through our error reporting dashboard. Soon, Splitting Point realized that they could find more than just bugs. Building out difficulty using data. Dive into your own games.
Mircosoft Game Dev
MARCH 21, 2025
rc1 snapshot last week, we decided to make a second release candidate as a few more critical bugs had fixes available to backport. If you are interested in the latter, please request to join our testing group to get access to pre-release builds. See the GitHub issue tracker for a complete list of known bugs. After a first 4.4.1-rc1
Mircosoft Game Dev
APRIL 25, 2025
As always, new features mean new bugs in need of fixing, so we encourage everyone interested to get feedback and bug reports in as early as possible. If you are interested in the latter, please request to join our testing group to get access to pre-release builds. See the GitHub issue tracker for a complete list of known bugs.
Mircosoft Game Dev
FEBRUARY 21, 2025
If you are interested in the latter, please request to join our testing group to get access to pre-release builds. Help us continue our work: Make a Donation Standard build includes support for GDScript and GDExtension.NET build (marked as mono ) includes support for C#, as well as GDScript and GDExtension.NET 8.0
Harold Serrano
APRIL 27, 2025
On the surface, it might sound like a small step but behind this test is months of work, late nights, countless bugs, and an entire editor system built from scratch. Building the editor was one of the hardest parts of this journey. It's a small feature, but a huge step for my engine.
Mircosoft Game Dev
JANUARY 16, 2025
This means contributors are encouraged to focus their efforts on fixing regressions and other outstanding bugs. We wont risk merging any new features or risky bug fixes until after we release 4.4 If you are interested in the latter, please request to join our testing group to get access to pre-release builds. That is: print(1.0)
Mircosoft Game Dev
FEBRUARY 7, 2025
Woah, another beta build already? If you are interested in the latter, please request to join our testing group to get access to pre-release builds. Export: Disable Metal and Vulkan renderers in simulator builds. or newer is required for this build, changing the minimal supported version from.NET 6 to 8.
Mircosoft Game Dev
FEBRUARY 28, 2025
If you are interested in the latter, please request to join our testing group to get access to pre-release builds. Help us continue our work: Make a Donation Standard build includes support for GDScript and GDExtension.NET build (marked as mono ) includes support for C#, as well as GDScript and GDExtension.NET 8.0
Mircosoft Game Dev
FEBRUARY 17, 2025
If you are interested in the latter, please request to join our testing group to get access to pre-release builds. Help us continue our work: Make a Donation Standard build includes support for GDScript and GDExtension.NET build (marked as mono ) includes support for C#, as well as GDScript and GDExtension.NET 8.0
Mircosoft Game Dev
MARCH 20, 2025
As such, we encourage testing this build in order to ensure a smooth release for both versions. If you are interested in the latter, please request to join our testing group to get access to pre-release builds. or newer is required for this build, changing the minimal supported version from.NET 6 to 8. stable release next week!
Mircosoft Game Dev
FEBRUARY 26, 2025
Last week, we released the first of our Release Candidate builds, a state suitable for production settings. If you are interested in the latter, please request to join our testing group to get access to pre-release builds. or newer is required for this build, changing the minimal supported version from.NET 6 to 8.
Mircosoft Game Dev
MARCH 14, 2025
If you are interested in the latter, please request to join our testing group to get access to pre-release builds. Buildsystem: Android: Fix build with disable_3d ( GH-103523 ). See the GitHub issue tracker for a complete list of known bugs. You can also try the Web editor or the Android editor for this release.
Mircosoft Game Dev
APRIL 8, 2025
As always: with new features comes new bugs (probably), so the sooner we can get feedback and bug reports in, the better. If you are interested in the latter, please request to join our testing group to get access to pre-release builds. See the GitHub issue tracker for a complete list of known bugs.
GamesIndustry.biz
OCTOBER 6, 2023
CD Projekt has spent over $120 million on Cyberpunk 2077 since launch, accounting for updates and bug fixes and the development and marketing of its Phantom Liberty DLC. update, which added a variety of improvements such as revamped game systems and UI.
Grumpy Gamer
MAY 25, 2020
I also uploaded the dev build of the Delores engine (including the complete debugger) so you can run all your edits and changes. I generally won't be accepting pull requests just for modifications to the game unless they fix bugs related to getting this repo working. If we broke a store build, it would be hours of tech support emails.
Grumpy Gamer
NOVEMBER 19, 2020
For Thimbleweed Park builds were hand compiled which took a lot of time and was very error prone. More than once I made DEBUG builds rather than RELEASE builds or forgot to change some debug setting back. It’s nice to have builds compiled in the cloud and know they are from a pristine environment each time.
Grumpy Gamer
MAY 24, 2020
But wait… don’t hit the back button yet… I also uploaded the dev build of the Delores engine (including the complete debugger) so you can run all your edits and changes. I generally won’t be accepting pull requests just for modifications to the game unless they fix bugs related to getting this repo working.
Mircosoft Game Dev
MARCH 26, 2025
Buildsystem: Android: Fix build with disable_3d ( GH-103523 ). Bug reports As a tester, we encourage you to open bug reports if you experience issues with this release. Please check the existing issues on GitHub first, using the search function with relevant keywords, to ensure that the bug you experience is not already known.
Grumpy Gamer
SEPTEMBER 1, 2015
Lucasfilm's process for finalizing and shipping a game consisted of madly testing for several months while we fixed bugs, then 2 weeks before we were to send off the gold masters, the game would go into "lockdown testing". If any bug was found, there was a discussion with the team and management about if it was worth fixing.
PreMortem.Games
DECEMBER 16, 2024
That’s when I formed the idea of building a new colony sim from the ground up, centered around the idea of exploration and travel. This also meant we had less dev time to fix bugs or optimize performance. We had to work around some of these bugs and limitations, but they were minor issues overall.
Grumpy Gamer
AUGUST 31, 2015
Lucasfilm’s process for finalizing and shipping a game consisted of madly testing for several months while we fixed bugs, then 2 weeks before we were to send off the gold masters, the game would go into “lockdown testing” If any bug was found, there was a discussion with the team and management about if it was worth fixing.
Ask a Game Dev
JULY 2, 2024
Production makes the final call on bug prioritization, but they take the advisement of the other departments under consideration while making those choices. You are correct that the bugs that stop people from working are the top priority. Join us on Discord ] and/or [ Support us on Patreon ] Got a burning question you want answered?
PreMortem.Games
JULY 1, 2024
We seek to build long-form interactive storytelling that features the tactile interactions and transition heavy animation that we’re familiar with. Build games holistically Although the debut game Genesis Noir was quite successful, the team at Feral Cat Den didn’t immediately start working on a sequel. “We
Cocos
FEBRUARY 20, 2024
@zhangxm I know this type of bug is caused by some kind of promise code error without a catch() function. This bug is from logcat on android btw. But which file / which line causes it ? How can i find it in my code. I have a lot of promise function so there is hard to check.
Cocos
FEBRUARY 18, 2024
@zhangxm I know this type of bug is caused by some kind of promise code error without a catch() function. This bug is from logcat on android btw. But which file / which line causes it ? How can i find it in my code. I have a lot of promise function so there is hard to check.
GamesIndustry.biz
JUNE 4, 2024
Friendshipper is a development tool that the team has been using to improve how efficiently they build this game, such as faster implementation of bug fixes during playtests. Read more
Cocos
DECEMBER 21, 2022
. - ### Continuous Integration This pull request: * [ ] needs automatic test cases check. >
Grumpy Gamer
NOVEMBER 20, 2020
For Thimbleweed Park builds were hand compiled which took a lot of time and was very error prone. More than once I made DEBUG builds rather than RELEASE builds or forgot to change some debug setting back. It's nice to have builds compiled in the cloud and know they are from a pristine environment each time.
Mircosoft Game Dev
DECEMBER 9, 2022
Import: Fix group reimport bug affecting AtlasTexture ( GH-68324 ). Porting: Enable raycast/embree module build for Web and Windows x86_32 ( GH-69169 ). Rendering: OpenGL: Expose emulated *Unorm4x8 GLSL functions in non-Android builds ( GH-69521 ). NET 6 build (C#, GDScript, GDExtension). Bug reports. specifically.
Cocos
OCTOBER 9, 2023
github.com/cocos/cocos-engine Collider/Trigger event problem in Windows/Android Build opened 03:12AM - 10 Oct 23 UTC zhefengzhang Bug Needs Triage ### Cocos Creator version 3.8.0 ### System information Windwos 10 ### Issue … description [link] ### Relevant error log output - ### Steps to reproduce Downloading the demo and running it in a web browser (..)
Nvidia
MARCH 21, 2024
Helping you build optimized, bug-free applications in this era of. Helping you build optimized, bug-free applications in this era of rendering technology, the latest release of NVIDIA Nsight Graphics introduces new features for ray tracing development, including tools to help you harness AI acceleration.
Cocos
FEBRUARY 18, 2024
On the Build Panel, try the following steps. enable the Debug option disable the Encrypt JS option build debug in Android Studio then you can address the specific line when the JS code causes errors.
Cocos
MARCH 24, 2023
Thank you for your feedback, I have talked to our engineers and confirmed that this is a bug and I have created a new issue for this problem at Using preloadScene to preload scenes, the effect is inconsistent between previewing and building web-mobile · Issue #14653 · cocos/cocos-engine · GitHub.
Cocos
JUNE 6, 2023
The font is appearing correctly on web builds and Android build, but when using the simulator the font is rendered as a system font. gilizeevi: CHAR caching and a ttf font. The issue is fixed by recompiling the engine on Windows. The same didn’t work on Mac. Issues happen with CC 3.7.2
Game Analytics
JANUARY 3, 2023
Building video games has never been a simple task. Build on your strengths. Otherwise, you could be facing more bugs, challenges, or a game that just won’t run well. You can have a brilliant idea for a game, but without the right skills, tools and resources, it can be near-impossible to tackle by yourself.
Ask a Game Dev
JUNE 28, 2024
How do they find that many bugs? Imagine 50 testers each find only five bugs a day from a full eight hours of testing. That's logging a combined 250 bugs daily. In a week, you've got 1,250 bugs. After a month, that's 5,000 bugs. A year would be 60,000 bugs. I'm currently working on bug number 474,991.
Mircosoft Game Dev
JANUARY 10, 2023
We took a bit longer to prepare this beta as there were a number of fairly big GDScript refactoring PRs (needed to fix many bugs), which we wanted to merge all at once. They've been building upon Godot 4.0 Buildsystem: Allow building X11 without Vulkan ( GH-70677 ). NET 6 build (C#, GDScript, GDExtension). What's new.
Cocos
FEBRUARY 29, 2024
I am using the Physics X as physics backend to build for native android and IOS, and i found out that if both rigidbodies with trigger collider attached, they wont generate trigger events like this document provide here. (it it works for bullet physics) [link] One collider must be non trigger for this to work.
Half Geek
APRIL 16, 2019
It resolves crashes, fullscreen bugs and music streaming. The only solution for Android is releasing a separate new build, with a new key that I can control. What I will be doing though is use Google’s promo-key system and give out keys to owners of the current build so they can get the new build for free.
Half Geek
AUGUST 3, 2022
It was updated often during the first year, fixing bugs, adding features players requested. When it works, there could be other game breaking bugs, so the developers have to basically discard gamers who have not upgraded to recent hardware. Update SN2 Oreo+ anyway with the new build. The last major update was in 2019.
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