Finding a New Balance Between AI and Beneficial Bugs
Game Developer
JUNE 12, 2024
'Bugs are an integral part of games culture and the social networks that games build around themselves.'
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Cocos
NOVEMBER 19, 2024
This release focuses on package size reduction, rendering pipeline improvements, and editor usability, alongside extensive bug fixes and platform compatibility enhancements. Internal properties marked with a $ suffix are compressed in the build process. Additional bug fixes: UiOpacity issues on Web and Native platforms.
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Cocos
FEBRUARY 12, 2025
After the first build, everything is fine, but on the next build, the file is updated to index.456.js. Hi everyone I have a file named index.123.js js in the assets/main directory. However, when I run the project in Android Studio on a mobile device, Logcat still shows logs related to index.123.js. im using CC 2.4.14
Mircosoft Game Dev
FEBRUARY 21, 2025
If you are interested in the latter, please request to join our testing group to get access to pre-release builds. Help us continue our work: Make a Donation Standard build includes support for GDScript and GDExtension.NET build (marked as mono ) includes support for C#, as well as GDScript and GDExtension.NET 8.0
Mircosoft Game Dev
FEBRUARY 28, 2025
If you are interested in the latter, please request to join our testing group to get access to pre-release builds. Help us continue our work: Make a Donation Standard build includes support for GDScript and GDExtension.NET build (marked as mono ) includes support for C#, as well as GDScript and GDExtension.NET 8.0
Mircosoft Game Dev
FEBRUARY 17, 2025
If you are interested in the latter, please request to join our testing group to get access to pre-release builds. Help us continue our work: Make a Donation Standard build includes support for GDScript and GDExtension.NET build (marked as mono ) includes support for C#, as well as GDScript and GDExtension.NET 8.0
Mircosoft Game Dev
FEBRUARY 26, 2025
Last week, we released the first of our Release Candidate builds, a state suitable for production settings. If you are interested in the latter, please request to join our testing group to get access to pre-release builds. or newer is required for this build, changing the minimal supported version from.NET 6 to 8.
Game Analytics
DECEMBER 9, 2022
Catching 80% of their bugs. One of the main reasons that Splitting Point integrated GameAnalytics was because of our bug-tracking capabilities through our error reporting dashboard. Soon, Splitting Point realized that they could find more than just bugs. Building out difficulty using data. Dive into your own games.
Mircosoft Game Dev
JANUARY 16, 2025
This means contributors are encouraged to focus their efforts on fixing regressions and other outstanding bugs. We wont risk merging any new features or risky bug fixes until after we release 4.4 If you are interested in the latter, please request to join our testing group to get access to pre-release builds. That is: print(1.0)
Mircosoft Game Dev
FEBRUARY 7, 2025
Woah, another beta build already? If you are interested in the latter, please request to join our testing group to get access to pre-release builds. Export: Disable Metal and Vulkan renderers in simulator builds. or newer is required for this build, changing the minimal supported version from.NET 6 to 8.
Mircosoft Game Dev
JANUARY 30, 2025
Weve been keeping busy these past two weeks squashing the bugs that cropped up in 4.4 feature freeze, so our energy has been focused on addressing any new regressions or the aforementioned bugs. Were still aiming for a release sometime next month, but that all depends on how effectively new bugs get reported during this period.
Mircosoft Game Dev
MARCH 14, 2025
If you are interested in the latter, please request to join our testing group to get access to pre-release builds. Buildsystem: Android: Fix build with disable_3d ( GH-103523 ). See the GitHub issue tracker for a complete list of known bugs. You can also try the Web editor or the Android editor for this release.
GamesIndustry.biz
OCTOBER 6, 2023
CD Projekt has spent over $120 million on Cyberpunk 2077 since launch, accounting for updates and bug fixes and the development and marketing of its Phantom Liberty DLC. update, which added a variety of improvements such as revamped game systems and UI.
PreMortem.Games
DECEMBER 16, 2024
That’s when I formed the idea of building a new colony sim from the ground up, centered around the idea of exploration and travel. This also meant we had less dev time to fix bugs or optimize performance. We had to work around some of these bugs and limitations, but they were minor issues overall.
Ask a Game Dev
JULY 2, 2024
Production makes the final call on bug prioritization, but they take the advisement of the other departments under consideration while making those choices. You are correct that the bugs that stop people from working are the top priority. Join us on Discord ] and/or [ Support us on Patreon ] Got a burning question you want answered?
PreMortem.Games
JULY 1, 2024
We seek to build long-form interactive storytelling that features the tactile interactions and transition heavy animation that we’re familiar with. Build games holistically Although the debut game Genesis Noir was quite successful, the team at Feral Cat Den didn’t immediately start working on a sequel. “We
Mircosoft Game Dev
JANUARY 12, 2023
We had a first Release Candidate on December 15 , and after fixing one regression and backporting a few other fixes, it's time for a second RC build to validate the update. stable: 3D: Fix bug in CylinderMesh when computing normals ( GH-67336 ). Core: Fix hashing bug for PoolArrays comparisons ( GH-71103 ). Bug reports.
Mircosoft Game Dev
DECEMBER 15, 2022
stable: 3D: Fix bug in CylinderMesh when computing normals ( GH-67336 ). Navigation: Fix avoidance calculation on NO_THREADS build (e.g. Physics: Fix typo bug in heightmap shape ( GH-69852 ). Rendering: Fix GLES 2 SpotLight bug with shadow filter mode ( GH-69826 ). Mono build (C# support + all the above).
GamesIndustry.biz
JUNE 4, 2024
Friendshipper is a development tool that the team has been using to improve how efficiently they build this game, such as faster implementation of bug fixes during playtests. Read more
Cocos
FEBRUARY 20, 2024
@zhangxm I know this type of bug is caused by some kind of promise code error without a catch() function. This bug is from logcat on android btw. But which file / which line causes it ? How can i find it in my code. I have a lot of promise function so there is hard to check.
Cocos
FEBRUARY 18, 2024
@zhangxm I know this type of bug is caused by some kind of promise code error without a catch() function. This bug is from logcat on android btw. But which file / which line causes it ? How can i find it in my code. I have a lot of promise function so there is hard to check.
Nvidia
MARCH 21, 2024
Helping you build optimized, bug-free applications in this era of. Helping you build optimized, bug-free applications in this era of rendering technology, the latest release of NVIDIA Nsight Graphics introduces new features for ray tracing development, including tools to help you harness AI acceleration.
Cocos
DECEMBER 21, 2022
. - ### Continuous Integration This pull request: * [ ] needs automatic test cases check. >
Mircosoft Game Dev
DECEMBER 9, 2022
Import: Fix group reimport bug affecting AtlasTexture ( GH-68324 ). Porting: Enable raycast/embree module build for Web and Windows x86_32 ( GH-69169 ). Rendering: OpenGL: Expose emulated *Unorm4x8 GLSL functions in non-Android builds ( GH-69521 ). NET 6 build (C#, GDScript, GDExtension). Bug reports. specifically.
Cocos
OCTOBER 9, 2023
github.com/cocos/cocos-engine Collider/Trigger event problem in Windows/Android Build opened 03:12AM - 10 Oct 23 UTC zhefengzhang Bug Needs Triage ### Cocos Creator version 3.8.0 ### System information Windwos 10 ### Issue … description [link] ### Relevant error log output - ### Steps to reproduce Downloading the demo and running it in a web browser (..)
Cocos
FEBRUARY 18, 2024
On the Build Panel, try the following steps. enable the Debug option disable the Encrypt JS option build debug in Android Studio then you can address the specific line when the JS code causes errors.
Cocos
MARCH 24, 2023
Thank you for your feedback, I have talked to our engineers and confirmed that this is a bug and I have created a new issue for this problem at Using preloadScene to preload scenes, the effect is inconsistent between previewing and building web-mobile · Issue #14653 · cocos/cocos-engine · GitHub.
Cocos
JUNE 6, 2023
The font is appearing correctly on web builds and Android build, but when using the simulator the font is rendered as a system font. gilizeevi: CHAR caching and a ttf font. The issue is fixed by recompiling the engine on Windows. The same didn’t work on Mac. Issues happen with CC 3.7.2
Ask a Game Dev
JUNE 28, 2024
How do they find that many bugs? Imagine 50 testers each find only five bugs a day from a full eight hours of testing. That's logging a combined 250 bugs daily. In a week, you've got 1,250 bugs. After a month, that's 5,000 bugs. A year would be 60,000 bugs. I'm currently working on bug number 474,991.
Game Analytics
JANUARY 3, 2023
Building video games has never been a simple task. Build on your strengths. Otherwise, you could be facing more bugs, challenges, or a game that just won’t run well. You can have a brilliant idea for a game, but without the right skills, tools and resources, it can be near-impossible to tackle by yourself.
Mircosoft Game Dev
JANUARY 10, 2023
We took a bit longer to prepare this beta as there were a number of fairly big GDScript refactoring PRs (needed to fix many bugs), which we wanted to merge all at once. They've been building upon Godot 4.0 Buildsystem: Allow building X11 without Vulkan ( GH-70677 ). NET 6 build (C#, GDScript, GDExtension). What's new.
Half Geek
APRIL 16, 2019
It resolves crashes, fullscreen bugs and music streaming. The only solution for Android is releasing a separate new build, with a new key that I can control. What I will be doing though is use Google’s promo-key system and give out keys to owners of the current build so they can get the new build for free.
Mircosoft Game Dev
JANUARY 13, 2023
iOS: Check Xcode output and display errors if code signing, project build or.ipa export failed ( GH-71212 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET NET 6 build (C#, GDScript, GDExtension). Bug reports. Requires.NET SDK 6.0 specifically.
Cocos
FEBRUARY 29, 2024
I am using the Physics X as physics backend to build for native android and IOS, and i found out that if both rigidbodies with trigger collider attached, they wont generate trigger events like this document provide here. (it it works for bullet physics) [link] One collider must be non trigger for this to work.
Half Geek
AUGUST 3, 2022
It was updated often during the first year, fixing bugs, adding features players requested. When it works, there could be other game breaking bugs, so the developers have to basically discard gamers who have not upgraded to recent hardware. Update SN2 Oreo+ anyway with the new build. The last major update was in 2019.
Mircosoft Game Dev
DECEMBER 1, 2022
The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET NET 6 build (C#, GDScript, GDExtension). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports. XR: Add partial support for Pico 4 ( GH-68023 ). Requires.NET SDK 6.0 specifically.
Mircosoft Game Dev
JANUARY 25, 2023
Editor: Fix various gradient editor bugs ( GH-70548 ). There are a few known regressions which we’ll aim to address in a later build ( GH-71891 , GH-71913 ). Linux: Include headers for dynamically loaded libraries to simplify build dependencies ( GH-71263 ). NET 6 build (C#, GDScript, GDExtension). emojis) ( GH-71909 ).
Mircosoft Game Dev
JANUARY 12, 2023
We had a first Release Candidate on December 15 , and after fixing one regression and backporting a few other fixes, it’s time for a second RC build to validate the update. stable: 3D: Fix bug in CylinderMesh when computing normals ( GH-67336 ). Core: Fix hashing bug for PoolArrays comparisons ( GH-71103 ). Bug reports.
Mircosoft Game Dev
NOVEMBER 23, 2022
The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET NET 6 build (C#, GDScript, GDExtension). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports. Windows: Icon export improvements ( GH-68828 ). Requires.NET SDK 6.0 specifically.
Logic Simplified
JULY 24, 2023
In this article, we'll take a look at the most recent Unity 2023 upgrades and discuss their various enhancements and bug fixes. which includes numerous improvements and bug fixes to improve reliability and speed. includes various bug fixes for the Asset Pipeline, Physics, Editor, UI Toolkit, Graphics, Scripting, and XR.
PreMortem.Games
AUGUST 16, 2023
We are building a historically accurate survival strategy game” Gorilla Softworks co-founder Deniz Şakar explains how the team has tried to accurately portray the challenges early humans faced while they looked for ways to survive and thrive. “We It’s the debut game of Turkish studio Gorilla Softworks. “We
Game Errors
JANUARY 28, 2023
If Dead Space Remake stuck on building shaders, it may indicate that the game is having problems loading or processing the visual data. Why is Building Shaders Taking Forever in Dead Space Remake? Dead Space Remake is stuck on building shaders because the system lacks the necessary resources, such as memory or computing power.
Mircosoft Game Dev
DECEMBER 23, 2022
This beta includes a few big changes which may interest a lot of users: A lot of bug fixes and improvements in these areas particularly, check out the PRs listed below: Animation, Navigation, GDScript, Rendering. The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET
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