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Cocos Creator 3.8.5 forum version

Cocos

This release focuses on package size reduction, rendering pipeline improvements, and editor usability, alongside extensive bug fixes and platform compatibility enhancements. Bug Fixes Fixed an issue where receiving WebSocket messages on Android when switching to the background or covered by other activities caused JNI crashes.

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Release candidate: Godot 4.4 RC 2

Mircosoft Game Dev

GUI: Fix label clipping when ascent/descent are fractional ( GH-103192 ). See the GitHub issue tracker for a complete list of known bugs. Bug reports As a tester, we encourage you to open bug reports if you experience issues with this release. GDExtension: Bind new core METHOD_FLAG_VIRTUAL_REQUIRED bitfield ( GH-103302 ).

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3.8.3 2D spriteFrame animation bug: switching between animation clips no display sometimes

Cocos

I have several 2D animation clips changing spriteFrame, but switching between these clips can sometimes cause the image totally disappears. I have called animation.stop() before play new animation clip, and I tried to play the new animation clip one frame later after animation.stop(), still same.

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3.8.3 2D spriteFrame animation bug: switching between animation clips no display sometimes

Cocos

I have several 2D animation clips changing spriteFrame , but switching between these clips can sometimes cause the image totally disappears. I have called animation.stop() before play new animation clip, and I tried to play the new animation clip one frame later after animation.stop(), still same.

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Dev snapshot: Godot 4.4 beta 3

Mircosoft Game Dev

Rendering: 2D: Fix clip children and rendering artefacts ( GH-102161 ). something that worked in a previous release is now broken) and significant new bugs introduced by new features. See the GitHub issue tracker for a complete list of known bugs. Porting: Implement get_length() for pipes ( GH-102365 ).

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Major Bugs with the Animation Timeline Tool in 3.8.1

Cocos

The second one is bugging out really bad. As we are tightroping a deadline, I encouraged him to do this for now assuming there was just some kind of bug in the editor… As I said before, his first animation works fine, but when we try to play test the 2nd animation we run into issues. The new clip plays as expected.

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3.8.3 2D spriteFrame animation bug: switching between animation clips no display sometimes

Cocos

Damn… cost me a whole day to figure out the reason is when I change the direction of the image, I use Math.sign() to get the movement direction, and it can sometimes return 0, so it set scale.x to 0… coding life…