Remove Bug Remove Clipping Remove Mesh
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Cocos Creator 3.8.5 forum version

Cocos

This release focuses on package size reduction, rendering pipeline improvements, and editor usability, alongside extensive bug fixes and platform compatibility enhancements. Bug Fixes Fixed an issue where receiving WebSocket messages on Android when switching to the background or covered by other activities caused JNI crashes.

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Cocos Creator 3.8.5 forum version [12.04]

Cocos

This release focuses on package size reduction, rendering pipeline improvements, and editor usability, alongside extensive bug fixes and platform compatibility enhancements. Download Links Windows Mac Release Note Engine Bug Fixes Fixed the issue where touchEvent.getUIDelta returned incorrect delta values on native platforms.

Bug 52
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GSoC 2019 progress report #2

Mircosoft Game Dev

I finished integrating Embree into the engine's build system and also added a simple ray tracing API that allows for defining a set of meshes and perform ray intersection tests among them. Since the last update, I've fixed a lot of bugs and made a bunch of simplifications to the design of the cache module. Lots of bug fixes.

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Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

Physics: Optimized support function for large meshes ( GH-64382 ). Rendering: Improve behaviour of clip_children by clipping to parent alpha value but still retaining parent color ( GH-67043 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports.

Beta 52
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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

Fixed an issue where Mesh objects created through MeshUtils.createMesh caused data anomalies. Fixed an issue where the setter for the Mesh:: _ hash attribute was not bound. Fixed bug with import plugin script exceeding 500KB. Fixed Animation Editor keyframe data not refreshed after creating or switching animation clips.

Render 52
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GLES2 and GDNative, progress report #2

Mircosoft Game Dev

load meshes. render meshes. With that done, the editor almost rendered correctly, except for some incorrect clipping. While the initial implementation had a fatal bug, it helped uncover a more hidden bug that caused problems in the editor UI later on. Done January 2018. bring GDNative API into stable state.

Shaders 52
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Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

Physics: Optimized support function for large meshes ( GH-64382 ). Rendering: Improve behaviour of clip_children by clipping to parent alpha value but still retaining parent color ( GH-67043 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports.

Beta 40