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The Kristala Dev Blog - Issue #17

Astral Clock Tower Studios

After fiddling around and running some tests, Will was able to make it so that the character can effectively roll through various environmental objects - like the barrels shown in the clip below - to destroy them. Will then fixed another bug related to the game's poison system, which you can see illustrated in the log below.

Dev 52
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A comprehensive guide to in-demand roles in film and games

CG Spectrum

Although the role is highly creative, it is also quite technical, and modelers must be able to determine scale, optimize geometry and renders, and troubleshoot software issues and bugs. Texture artist - Texture artists specialize in creating the surface qualities (colors, patterns, sheens, etc.) A recent 3D animation student reel from CGS.

Film 52
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The Kristala Dev Blog - Issue #35

Astral Clock Tower Studios

Both Lead Level Designer Tiffany and Level Designer Ian spent a majority of this sprint working on said secret project, and while we can't show you progress shots from that project just yet, we can show you a bunch of gorgeous screenshots and clips from the vertical slice. link] Rigging / Animation.

Dev 52
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The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

[link] With Andy hard at work on all our creepy crawlies, our second new Gameplay Programmer, Julian, focused in on addressing a few existing bugs we were experiencing in the demo. link] Rigging / Animation. Let us know which clip made you laugh the most. Kristala Bloopers Corner.

Dev 52
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The Kristala Dev Blog - Issue #20

Astral Clock Tower Studios

Will also implemented the programming that allows players to do things like wield two weapons at once before addressing a few bugs regarding Sprinting, Inventory, and Focus on various menus. link] Although unrelated to the Myrtunan Shiv, this strange bug wasn't the only issue Will pinpointed this sprint in regards to the Twigativa enemies.

Dev 52
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The Kristala Dev Blog - Issue #27

Astral Clock Tower Studios

We're really looking forward to seeing all the exciting updates we have in the works for the Dalamase swamp, but for now we're just having fun enjoying a few vintage Kristala gameplay clips that feature the demo level as it currently stands. Rigging / Animation. link] Programming. Events - Kristala Featured at IWOCon 2020.

Dev 52
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The Kristala Dev Blog - Issue #21

Astral Clock Tower Studios

While the virtual nature of the event itself prevented us from fully interacting with the folks who downloaded our build and gave it a whirl, we're incredibly pleased with the feedback we received and have been working hard since its conclusion to address bugs and improve overall performance. 3D Asset Design. Programming.

Dev 52