Remove Bug Remove Code Remove Collision
article thumbnail

Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). iOS: Check Xcode output and display errors if code signing, project build or.ipa export failed ( GH-71212 ). Physics: Fix sphere-capsule collision logic ( GH-70660 ). Bug reports.

Beta 111
article thumbnail

Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Editor: Add one-way indicator to tile collision editor ( GH-67283 ). Note: This breaks compatibility intentionally, but we missed merging relevant transition code in this beta ( GH-70244 ). Physics: Fix 2D & 3D Continuous Collision Detection sometimes adjusting velocity too much ( GH-69934 ). Bug reports.

Beta 99
article thumbnail

Dev snapshot: Godot 4.0 beta 14

Mircosoft Game Dev

Physics: Implement analytic collision normals ( GH-71447 ). See the PR for details on the rationale and how to adapt your code. Note that there’s a helpful error in the shader editor telling you how to port code, but there’s a typo: filter_linear_mipmaps should be filter_linear_mipmap (no ‘s’).

Beta 105
article thumbnail

Handle the collision of sprites

Cocos

best way to debug this kind of bugs is to activate physic debugging, add this to your code. onLoad() { PhysicsSystem2D.instance.debugDrawFlags = EPhysics2DDrawFlags.Aabb | EPhysics2DDrawFlags.Pair | EPhysics2DDrawFlags.CenterOfMass | EPhysics2DDrawFlags.Joint | EPhysics2DDrawFlags.Shape; }

article thumbnail

Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). iOS: Check Xcode output and display errors if code signing, project build or.ipa export failed ( GH-71212 ). Physics: Fix sphere-capsule collision logic ( GH-70660 ). Bug reports.

Beta 85
article thumbnail

Dev snapshot: Godot 4.0 beta 15

Mircosoft Game Dev

Add AudioStreamPolyphonic to simplify sound playback from code ( GH-71855 , GH-71906 ). Audio: Add AudioStreamPolyphonic to simplify sound playback from code ( GH-71855 , GH-71906 ). Editor: Fix various gradient editor bugs ( GH-70548 ). Physics: Fix regression in collision detection for uniform scaling ( GH-71707 ).

Beta 99
article thumbnail

Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

We took a bit longer to prepare this beta as there were a number of fairly big GDScript refactoring PRs (needed to fix many bugs), which we wanted to merge all at once. Editor: Remove compatibility code for MeshInstance3D surface override material ( GH-70466 ). Physics: Implement collision impulse in Godot Physics 3D ( GH-70281 ).

Beta 106