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Delores Source Code Released!

Grumpy Gamer

I accidentally pushed the wrong button and made the Delores source code available on GitHub. I did publish all the source code to Delores on GitHub , but it wasn't an accident. I generally won't be accepting pull requests just for modifications to the game unless they fix bugs related to getting this repo working.

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What Is Functionality Testing and Why Is it Crucial for the Success of Your Game? 

iXie gaming

The process of developing a game doesn’t end with coding and design. Several testing techniques are used to test the game’s readiness for release. Also, developers can use the testing to minimize bugs and errors in the game and improve its quality, driving toward an end product that delivers higher user satisfaction.

UX 52
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Why 70% of Developers Prefer Unity for Mobile Game Development 

iXie gaming

Mobile gaming has become popular in recent times thanks to the growing number of mobile device users. Several mobile game engines are used to create mobile games. However, Unity has stood out as one of the most preferred and trusted mobile game engines. And that’s where Unity wins.

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Godot Engine receives $100,000 donation from OP Games

Mircosoft Game Dev

Like all grants, sponsoring and donations given to the not-for-profit Godot project, these funds are managed by our legal and fiscal sponsor Software Freedom Conservancy , and will be used to accelerate development of our free and open source game engine.

Engine 52
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7 Odd Roadblocks Rookies Face In The Stages Of Game Development

Big Games

Each stage plays a vital role in shaping a game; navigating through them requires diligence and strategic thinking. Let’s take a look at them in detail: Planning Planning is the game’s blueprint phase. Brainstorming is the key element before a developer dives into coding or designing.

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Dev snapshot: Godot 4.0 beta 10

Mircosoft Game Dev

This beta includes a few big changes which may interest a lot of users: A lot of bug fixes and improvements in these areas particularly, check out the PRs listed below: Animation, Navigation, GDScript, Rendering. However, many of you still used these properties in code, preferring degrees to radians. Bug reports.

Beta 99
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Dev snapshot: Godot 4.0 beta 15

Mircosoft Game Dev

Add AudioStreamPolyphonic to simplify sound playback from code ( GH-71855 , GH-71906 ). Audio: Add AudioStreamPolyphonic to simplify sound playback from code ( GH-71855 , GH-71906 ). Editor: Fix various gradient editor bugs ( GH-70548 ). Shaders: Fix code generation for ProximityRange node in visual shader ( GH-71760 ).

Beta 93