Remove Bug Remove Code Remove Shaders
article thumbnail

Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

This means contributors are encouraged to focus their efforts on fixing regressions and other outstanding bugs. We wont risk merging any new features or risky bug fixes until after we release 4.4 Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1!

Beta 106
article thumbnail

Godot XR update - February 2025

Mircosoft Game Dev

Support of the Platform SDK in the Godot Meta Toolkit is done using code generation, which automatically generates the Godot classes by processing the Platform SDKs official C headers. release Here comes another release of the Godot OpenXR Vendors plugin with plenty of features and bug fixes! OpenXR Vendors plugin 3.1.2 and later only.

Collision 102
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Dev snapshot: Godot 4.0 beta 15

Mircosoft Game Dev

Add AudioStreamPolyphonic to simplify sound playback from code ( GH-71855 , GH-71906 ). Audio: Add AudioStreamPolyphonic to simplify sound playback from code ( GH-71855 , GH-71906 ). Editor: Fix various gradient editor bugs ( GH-70548 ). Shaders: Fix code generation for ProximityRange node in visual shader ( GH-71760 ).

Beta 99
article thumbnail

Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Note: This breaks compatibility intentionally, but we missed merging relevant transition code in this beta ( GH-70244 ). Rendering: OpenGL: Fix scene shader error when using Omni or Spot but not both ( GH-69901 ). Shaders: Fix the sorting of shader uniforms ( GH-70016 ). Bug reports.

Beta 99
article thumbnail

Custom sky shaders in Godot 4.0

Mircosoft Game Dev

Update (2021-10-28): You can find a documentation page about Sky shaders in the Godot documentation. We aim to change that by introducing sky shaders. If you are interested in the implementation, you can find the code on GitHub. It is easy to tweak and update and uses a lightweight shader to avoid consuming GPU resources.

Shaders 52
article thumbnail

Dev snapshot: Godot 4.0 beta 16

Mircosoft Game Dev

Those typically shouldn’t add instability to the engine, but may require doing some changes in your scripts, scenes, and shaders if you were using the affected APIs. As a side-effect, projects that used StyleBoxTexture for controls that relied on the old center rect code, such as ScrollBars, will need readjustment.

Beta 109
article thumbnail

Dev snapshot: Godot 4.0 beta 14

Mircosoft Game Dev

For shaders, we removed the now-redundant SCREEN_TEXTURE , DEPTH_TEXTURE , and NORMAL_ROUGHNESS_TEXTURE ( GH-70967 ). See the PR for details on the rationale and how to adapt your code. See the GitHub issue tracker for a list of known bugs in the 4.0 Add next/reset function to AnimationStateMachine ( GH-71264 , GH-71418 ).

Beta 105