Physics X bug with trigger event?
Cocos
FEBRUARY 27, 2024
it works for bullet physics) Note : The collision event between two triggers is not supported in the PhysX backend.
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Cocos
FEBRUARY 27, 2024
it works for bullet physics) Note : The collision event between two triggers is not supported in the PhysX backend.
Cocos
DECEMBER 28, 2022
best way to debug this kind of bugs is to activate physic debugging, add this to your code. onLoad() { PhysicsSystem2D.instance.debugDrawFlags = EPhysics2DDrawFlags.Aabb | EPhysics2DDrawFlags.Pair | EPhysics2DDrawFlags.CenterOfMass | EPhysics2DDrawFlags.Joint | EPhysics2DDrawFlags.Shape; }
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Cocos
MARCH 27, 2024
and trying to find out the contactPoint when 2 colliders collide The docs said that I can get the collision’s event.contacts to get contactPoints, but my test code sometimes return an epty array of contactPoint for “onCollisionEnter” Is this a bug or I need to try “onCollisionStay” (which occurs repeatedly) ? Hi, I’m using Creator 3.8.2
Mircosoft Game Dev
JANUARY 13, 2023
Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). Physics: Fix sphere-capsule collision logic ( GH-70660 ). Physics: Analytic sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70787 ). Bug reports. See the list below.
iXie gaming
OCTOBER 10, 2023
Also, consider patching and releasing new updates for your video game to remove bugs and glitches from the previous versions. This ensures your game is sustainable and free from bugs in the long run. Character Clipping and Collision Glitches A video game entails characters interacting with each other.
Mircosoft Game Dev
JANUARY 13, 2023
Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). Physics: Fix sphere-capsule collision logic ( GH-70660 ). Physics: Analytic sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70787 ). Bug reports. See the list below.
Mircosoft Game Dev
DECEMBER 19, 2022
Editor: Add one-way indicator to tile collision editor ( GH-67283 ). Physics: Fix 2D & 3D Continuous Collision Detection sometimes adjusting velocity too much ( GH-69934 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports. Core: Handle corner cases for curve baking ( GH-69726 ).
Mircosoft Game Dev
JANUARY 10, 2023
We took a bit longer to prepare this beta as there were a number of fairly big GDScript refactoring PRs (needed to fix many bugs), which we wanted to merge all at once. Physics: Bind methods related to disabling collision between joint bodies ( GH-70477 ). Physics: Implement collision impulse in Godot Physics 3D ( GH-70281 ).
Mircosoft Game Dev
JULY 20, 2020
would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible. Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ). Physics: Fix laxist collision detection on one way shapes ( GH-39880 ). Bug reports. wslay 1.1.1). beta 1).
Mircosoft Game Dev
DECEMBER 9, 2022
Import: Fix group reimport bug affecting AtlasTexture ( GH-68324 ). Physics: Fix collision detection for degenerate capsules ( GH-69657 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports. As a tester, you are encouraged to open bug reports if you experience issues with this release.
Mircosoft Game Dev
AUGUST 30, 2022
Same deal as usual, lots of bugs fixed and more refactoring and feature work. Particles: Add "Hide on Contact" collision mode to ParticlesMaterial ( GH-61238 ). Physics: Add collision weight to PhysicsBody2D/3D for penetrations which must be avoided ( GH-64343 ). Bug reports. alpha 15.
Mircosoft Game Dev
SEPTEMBER 21, 2022
Animation: Fix potential bug with node rename in BlendTree editor ( GH-65651 ). iOS: Workaround WebKit/ANGLE shader compilation bug for WebGL 2.0 ( GH-64811 ). Navigation: Exclude disabled StaticBody collisions from NavigationMesh baking ( GH-65775 ). Physics: Hack a hot fix for Bullet's collision margin regression ( GH-64875 ).
Mircosoft Game Dev
JULY 24, 2020
would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible. Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ). Physics: Fix laxist collision detection on one way shapes ( GH-39880 ). Bug reports. stb_vorbis 1.20, wslay 1.1.1).
Mircosoft Game Dev
DECEMBER 19, 2022
Editor: Add one-way indicator to tile collision editor ( GH-67283 ). Physics: Fix 2D & 3D Continuous Collision Detection sometimes adjusting velocity too much ( GH-69934 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports. Core: Handle corner cases for curve baking ( GH-69726 ).
Mircosoft Game Dev
JANUARY 20, 2023
Physics: Implement analytic collision normals ( GH-71447 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports As a tester, you are encouraged to open bug reports if you experience issues with this release. Import: Avoid importing MSVC obj files ( GH-71662 ).
Mircosoft Game Dev
SEPTEMBER 28, 2022
Such maintenance releases focus on fixing bugs and not on integrating new features. release fixes a number of regressions that users reported after the release, as well as various other fixes to pre-existing bugs and usability improvements. Animation: Fix potential bug with node rename in BlendTree editor ( GH-65651 ) [regression fix].
Mircosoft Game Dev
SEPTEMBER 23, 2021
In this third mode, I implemented a dedicated editor for tile shapes (collision shapes, occluders, naviagation shapes). This allows setting up tile collisions in a very fast way: Since my previous implementation of panning was not working great in the atlas editor, I reworked it a little bit. What's next.
Mircosoft Game Dev
JANUARY 10, 2023
We took a bit longer to prepare this beta as there were a number of fairly big GDScript refactoring PRs (needed to fix many bugs), which we wanted to merge all at once. Physics: Bind methods related to disabling collision between joint bodies ( GH-70477 ). Physics: Implement collision impulse in Godot Physics 3D ( GH-70281 ).
Mircosoft Game Dev
JANUARY 25, 2023
Editor: Fix various gradient editor bugs ( GH-70548 ). Physics: Fix regression in collision detection for uniform scaling ( GH-71707 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports As a tester, you are encouraged to open bug reports if you experience issues with this release.
iXie gaming
OCTOBER 26, 2023
However, it is crucial in ensuring the game’s success as it eliminates possible glitches and bugs, delivering a seamless gaming experience. Boundaries and collision. Bug and Glitch Hunting The last thing you need is to release an open-world game with frustrating glitches and bugs. But what is an open-world game?
Mircosoft Game Dev
MAY 19, 2021
Bug fixing. Cylinder collision shape. One of the requirements was adding support for cylinder shapes in Godot's custom collision detection system. Technical details: Godot Physics is almost entirely based on the SAT algorithm for collision detection, but cylinders can't entirely rely on that. Heightmap collision shape.
Mircosoft Game Dev
SEPTEMBER 28, 2022
Such maintenance releases focus on fixing bugs and not on integrating new features. release fixes a number of regressions that users reported after the release, as well as various other fixes to pre-existing bugs and usability improvements. Animation: Fix potential bug with node rename in BlendTree editor ( GH-65651 ) [regression fix].
Mircosoft Game Dev
JANUARY 16, 2021
Multiple fixes to one-way collisions , handling many cases where collisions would not work reliably. Multiple fixes to one-way collisions (new in beta 6). CSG: Various bug fixes. Physics: Various bug fixes for 2D and 3D. Physics: Fix multiple issues with one-way collisions ( GH-42574 ). Bug reports.
Mircosoft Game Dev
SEPTEMBER 2, 2020
would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible. Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ). Physics: Fix laxist collision detection on one way shapes ( GH-39880 ). RichTextLabel: Fix center alignment bug ( GH-40892 ).
Mircosoft Game Dev
AUGUST 21, 2020
would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible. Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ). Physics: Fix laxist collision detection on one way shapes ( GH-39880 ). RichTextLabel: Fix center alignment bug ( GH-40892 ).
Mircosoft Game Dev
JULY 31, 2020
would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible. Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ). Physics: Fix laxist collision detection on one way shapes ( GH-39880 ). Bug reports. stb_vorbis 1.20, wslay 1.1.1).
Mircosoft Game Dev
SEPTEMBER 2, 2022
iOS: Workaround WebKit/ANGLE shader compilation bug for WebGL 2.0 ( GH-64811 ). Physics: Hack a hot fix for Bullet's collision margin regression ( GH-64875 ). Rendering: Fix multiple ubershader bugs ( GH-64096 ). Bug reports. As a tester, you are encouraged to open bug reports if you experience issues with 3.5.1
Mircosoft Game Dev
SEPTEMBER 9, 2020
would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible. Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ). Physics: Fix laxist collision detection on one way shapes ( GH-39880 ). RichTextLabel: Fix center alignment bug ( GH-40892 ).
Mircosoft Game Dev
AUGUST 4, 2021
beta 2 available now), we still cherry-pick important bug fixes to the 3.3 As there is no new feature and only bug fixes, this RC 1 should be as stable as 3.3.2-stable Editor: Fix logic for showing tilemap debug collision ( GH-49075 ). Bug reports. While we're busy working on both the upcoming Godot 4.0
Mircosoft Game Dev
JULY 28, 2020
would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible. Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ). Physics: Fix laxist collision detection on one way shapes ( GH-39880 ). Bug reports. stb_vorbis 1.20, wslay 1.1.1).
Mircosoft Game Dev
SEPTEMBER 29, 2022
The reception of beta 1 was surprisingly good – we're happy to see the community tinker with the beta, report bugs and provide feedback on the new features. Many bugs have been fixed in just two weeks, with close to 250 PRs merged , many of which fixed bugs reported by beta testers. Bug reports.
Mircosoft Game Dev
JANUARY 14, 2018
We fixed hundreds of bugs and declared the release freeze , which means that many non critical bugs and enhancements have been moved to the 3.1 We plan to have at least a second RC in the middle of the coming week, fixing some already-known regressions and probably some more important bugs that you will have reported until then.
Mircosoft Game Dev
AUGUST 30, 2017
But as a result, it's actually a pretty exciting "maintenance" release with various new features and a great deal of bug fixes. A big thankyou to all the contributors who worked on this release by implementing bug fixes or features, or testing the changes to spot potential regressions and help debug issues. Support duration.
Mircosoft Game Dev
MARCH 30, 2021
Multiple fixes to one-way collisions. CSG: Various bug fixes. Physics: Various bug fixes for 2D and 3D. Physics: Fix multiple issues with one-way collisions ( GH-42574 ). Physics: Allow CollisionObject to show collision shape meshes ( GH-45783 ). In either case, be sure to report the problem on GitHub. zstd 1.4.8).
Mircosoft Game Dev
AUGUST 16, 2021
beta 3 available now), we still cherry-pick important bug fixes to the 3.3 As there is no new feature and only bug fixes, this RC 2 should be as stable as 3.3.2-stable Editor: Fix logic for showing tilemap debug collision ( GH-49075 ). Bug reports. While we're busy working on both the upcoming Godot 4.0
Mircosoft Game Dev
MARCH 19, 2021
Multiple fixes to one-way collisions. CSG: Various bug fixes. Physics: Various bug fixes for 2D and 3D. Physics: Fix multiple issues with one-way collisions ( GH-42574 ). Physics: Allow CollisionObject to show collision shape meshes ( GH-45783 ). In either case, be sure to report the problem on GitHub. zstd 1.4.8).
Mircosoft Game Dev
MARCH 9, 2021
Multiple fixes to one-way collisions. CSG: Various bug fixes. Physics: Various bug fixes for 2D and 3D. Physics: Fix multiple issues with one-way collisions ( GH-42574 ). Physics: Allow CollisionObject to show collision shape meshes ( GH-45783 ). In either case, be sure to report the problem on GitHub. zstd 1.4.8).
Mircosoft Game Dev
JANUARY 28, 2021
stable release to bring the numerous new features and even more important bug fixes to all Godot users. Multiple fixes to one-way collisions. CSG: Various bug fixes. Physics: Various bug fixes for 2D and 3D. Physics: Fix multiple issues with one-way collisions ( GH-42574 ). Bug reports. mbedtls 2.16.9,
Mircosoft Game Dev
AUGUST 19, 2021
beta 4 available now), we still cherry-pick important bug fixes to the 3.3 in May , there have been a number of bug fixes which are worth including in a new stable release for all Godot users. x releases , focuses purely on bug fixes, and aims to preserve compatibility. While we're busy working on both the upcoming Godot 4.0
Mircosoft Game Dev
NOVEMBER 26, 2021
Physics: Fix test_move reporting collision when touching another body ( GH-54845 ). Bug reports. As a tester, you are encouraged to open bug reports if you experience issues with 3.4.1 Physics: Fix the volume calculation for cylinders in GodotPhysics ( GH-54642 ). Relevant parts of Mono 6.12.0.158 are included in this build.
Mircosoft Game Dev
APRIL 21, 2021
x updates with bug fixes, but also new features as long as they don't require breaking compatibility. x), we're going back to a stricter application of semantic versioning and those releases will only contain bug fixes and usability/documentation improvements. Physics: Many fixes to one-way collisions. For stable branches (e.g.
Mircosoft Game Dev
DECEMBER 9, 2022
Import: Fix group reimport bug affecting AtlasTexture ( GH-68324 ). Physics: Fix collision detection for degenerate capsules ( GH-69657 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports. As a tester, you are encouraged to open bug reports if you experience issues with this release.
Mircosoft Game Dev
SEPTEMBER 29, 2022
The reception of beta 1 was surprisingly good – we’re happy to see the community tinker with the beta, report bugs and provide feedback on the new features. Many bugs have been fixed in just two weeks, with close to 250 PRs merged , many of which fixed bugs reported by beta testers. Bug reports.
Mircosoft Game Dev
FEBRUARY 3, 2022
GridMap: Fix "Convert to MeshLibrary" not respecting collision transforms ( GH-56907 ). Bug reports. As a tester, you are encouraged to open bug reports if you experience issues with 3.4.3 GDScript: Clear pending function states when reloading script ( GH-56296 ). if something that worked fine in earlier 3.4.x
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