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Lets take a look at the features available in this release! release Here comes another release of the Godot OpenXR Vendors plugin with plenty of features and bug fixes! Features Update OpenXR to Khronos 1.1.41 Features Update OpenXR to Khronos 1.1.41 Features Update OpenXR to Khronos 1.1.41 and later only.
This officially marks the start of feature freeze for 4.4. This means contributors are encouraged to focus their efforts on fixing regressions and other outstanding bugs. We wont risk merging any new features or risky bug fixes until after we release 4.4 Highlights Many features originally intended for 4.3
3D: Fix collision reposition with CSGShape3D ( GH-102286 ). Physics: Jolt: Fix ghost collision issue on dense triangle meshes ( GH-102614 ). feature release. something that worked in a previous release is now broken) and significant new bugs introduced by new features. 2D: Fix Camera2D limits drawing ( GH-102868 ).
As is often the case following a feature-freeze, several quality PRs were finally released from the collective backlog, as merging them at the time wouldve been too much of a risk. See the GitHub issue tracker for a complete list of known bugs. Our first development snapshot for 4.5 has arrived!
Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). Some of the most notables feature changes in this update are: Animation: Split pause() from AnimationPlayer's stop() ( GH-71218 ). Physics: Fix sphere-capsule collision logic ( GH-70660 ).
has been in beta for over three months , and the overall feature completeness, stability and usability have improved a lot during that time. Some of the most notables feature changes in this update are: 3D: Switch Mesh surface indexing to start at 0 so string name matches integer index ( GH-70176 ). Bug reports.
Such cadence allows us to better measure the overall stability and quickly catch regressions, especially when a lot of features are worked on at the same time. A lot of minor fixes and improvements to TileMap and TileSet, both feature wise and in the editor ( GH-71604 , GH-71615 , GH-71618 , GH-71626 , GH-71630 , GH-71664 ).
Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). Some of the most notables feature changes in this update are: Animation: Split pause() from AnimationPlayer’s stop() ( GH-71218 ). Physics: Fix sphere-capsule collision logic ( GH-70660 ).
Over the course of the last four months the engine has seen many changes, making it more stable and feature complete, and it's getting very close to the state that we would be happy with. Some of the most notables feature changes in this update are: One Copyright Update to rule them all ( GH-70885 ). Bug reports.
has been in beta for over two months , and the overall feature completeness, stability and usability have improved a lot during that time. Some of the most notables feature changes in this update are: Animation: Add track validator to AnimationPlayerEditor to detect tracks which have error ( GH-68770 ). Bug reports.
As such, most of the focus was on implementing missing features or bugfixes which are critical for publishing 2D and 3D games with Godot 3, and on making the existing features more optimized and reliable. now and read on to learn more about the many new features in this update. Shader language features. Download Godot 3.4
It brings much-requested improvements to usability and many important features. now and keep on reading about the great features added in this version. While this article focuses mostly on the new features of the engine, it's worth mentioning that Godot's documentation has seen a lot of work from dozens of contributors.
has been in beta for over three months , and the overall feature completeness, stability and usability have improved a lot during that time. Some of the most notables feature changes in this update are: 3D: Switch Mesh surface indexing to start at 0 so string name matches integer index ( GH-70176 ). Bug reports.
The beta snapshots cadence allows us to better measure the overall stability and quickly catch regressions, especially when a lot of features are worked on at the same time. Some of the most notables feature changes in this update are: 2D: Add a method to get global CanvasItem modulate ( GH-70294 ).
Over the course of the last four months the engine has seen many changes, making it more stable and feature complete, and it’s getting very close to the state that we would be happy with. Some of the most notables feature changes in this update are: One Copyright Update to rule them all ( GH-70885 ). Bug reports.
has encouraged many Godot users to contribute new features to the stable branch, in order to bring them faster to end users and to their projects. The side effect is that such features can introduce regressions, which we absolutely don't want in the stable branch, so this 2.1.4 Physics: Add one-way collision to tile-set/tile-map.
was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible. Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ).
was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible. Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ).
In this third mode, I implemented a dedicated editor for tile shapes (collision shapes, occluders, naviagation shapes). This allows setting up tile collisions in a very fast way: Since my previous implementation of panning was not working great in the atlas editor, I reworked it a little bit. x isometric tiles demo to 4.0: What's next.
We're working towards finalizing the feature set for 4.0 beta, reviewing many PRs which have been opened prior to our roadmap feature freeze announced a month ago. Same deal as usual, lots of bugs fixed and more refactoring and feature work. See the GitHub issue tracker for a list of known bugs in the 4.0
We fixed hundreds of bugs and declared the release freeze , which means that many non critical bugs and enhancements have been moved to the 3.1 We plan to have at least a second RC in the middle of the coming week, fixing some already-known regressions and probably some more important bugs that you will have reported until then.
was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible. Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ).
was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible. Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ).
was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible. Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ).
release is going to be packed with many new features. Multiple fixes to one-way collisions , handling many cases where collisions would not work reliably. Multiple fixes to one-way collisions (new in beta 6). The main new features in need of testing are highlighted in bold. CSG: Various bug fixes.
branch, but it grew to become a feature-packed update well worth of opening a new stable branch. As such, most of the focus was on implementing missing features or bugfixes which are critical for publishing 2D and 3D games with Godot 3, and on making the existing features more optimized and reliable. update to the 3.2
was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible. Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ).
was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible. Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ).
We needed a test framework because physics features have many different use cases, and it's easy to break something while fixing or improving something else. Bug fixing. Godot Physics features. The transition requires adding missing features that were supported only with Bullet. Cylinder collision shape.
beta 2 available now), we still cherry-pick important bug fixes to the 3.3 As there is no new feature and only bug fixes, this RC 1 should be as stable as 3.3.2-stable Editor: Fix logic for showing tilemap debug collision ( GH-49075 ). Bug reports. While we're busy working on both the upcoming Godot 4.0
stable release to bring the numerous new features and even more important bug fixes to all Godot users. Multiple fixes to one-way collisions. The main new features are highlighted in bold. CSG: Various bug fixes. Physics: Various bug fixes for 2D and 3D. New AspectRatioContainer Control node. documentation.
The reception of beta 1 was surprisingly good – we're happy to see the community tinker with the beta, report bugs and provide feedback on the new features. Many bugs have been fixed in just two weeks, with close to 250 PRs merged , many of which fixed bugs reported by beta testers. Jump to the Downloads section.
is going to be incredibly feature-packed, and we're taking the time necessary to ensure that it will also be stable. After a lot of testing and additional work, we decided that the new 2D snapping features weren't working as we want them to yet, so they has been reverted in 3.2.4 Multiple fixes to one-way collisions.
Such maintenance releases focus on fixing bugs and not on integrating new features. release fixes a number of regressions that users reported after the release, as well as various other fixes to pre-existing bugs and usability improvements. iOS: Workaround WebKit/ANGLE shader compilation bug for WebGL 2.0 ( GH-64811 ).
The version change doesn't mean that we're reopening the branch for new features, and so Godot 3.3 Multiple fixes to one-way collisions. The main new features are highlighted in bold. CSG: Various bug fixes. Physics: Various bug fixes for 2D and 3D. Physics: Fix multiple issues with one-way collisions ( GH-42574 ).
beta 3 available now), we still cherry-pick important bug fixes to the 3.3 As there is no new feature and only bug fixes, this RC 2 should be as stable as 3.3.2-stable Editor: Fix logic for showing tilemap debug collision ( GH-49075 ). Bug reports. While we're busy working on both the upcoming Godot 4.0
Multiple fixes to one-way collisions. The main new features are highlighted in bold. CSG: Various bug fixes. Previously built-in iOS features like ARKit, camera support, GameCenter, ICloud and InAppStore modules are now first-party plugins which can be installed from godot-ios-plugins. documentation.
is turning out to be quite feature-packed and we've been taking the time to iterate with four beta snapshots before reaching a state that we're confident enough to label as release candidate. is going to add 5 major features: C# support for the iOS platform , courtesy of Ignacio ( neikeq ). Fix for the dangling Variant bug.
is turning out to be quite feature-packed and we've been taking the time to iterate with four beta snapshots. is going to add 5 major features: C# support for the iOS platform , courtesy of Ignacio ( neikeq ). Fix for the dangling Variant bug , kudos to Pedro ( RandomShaper ). Fix for the dangling Variant bug. and 3.2.1.
is turning out to be quite feature-packed and we've been taking the time to iterate with four beta snapshots and two release candidates (RC). is going to add 5 major features: C# support for the iOS platform , courtesy of Ignacio ( neikeq ). Fix for the dangling Variant bug , kudos to Pedro ( RandomShaper ). and 3.2.1.
Like in previous release cycles, a beta release means that we are happy with the features that have been included and we don’t plan on adding any major new features before release (except for a few that have been discussed and planned in advance). the sooner we can start the next feature development cycle for 4.1! beta 1 now!
This version worked well but we felt it was still far from the usability and features of a modern game engine. We have more regular contributors, a documentation team, a bug triage team and a much larger community! New core features. Instancing is one of Godot's best features. Other new core features. While for 2.0
Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ). Physics: Fix laxist collision detection on one way shapes ( GH-39880 ). RichTextLabel: Fix center alignment bug ( GH-40892 ). And many more bug fixes and usability enhancements all around the engine! or earlier (see GH-42051 ).
installment, bringing dozens of major features and hundreds of bugfixes and enhancements to bring our game developers an ever-improving feature set with a strong focus on usability. now and read on to learn more about its history , our support plans and the many new features in this update. Download Godot 3.2 March 2019).
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