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The project is Open Source (MIT license) and maintained by W4 Games with sponsorship from Meta. The Godot editor can be configured to launch the Meta XR Simulator when you run your game, and the Godot Meta Toolkit includes a tool to help you with that configuration! Contributions from the community are welcome! and later only.
Hey everyone, It has been two years since I began rewriting my game engine, and while development has been slow, it has been steady. For those who are unaware, the Untold Engine is a 3D game engine designed for macOS and iOS devices, which I started developing in 2013. What is the Untold Engine? Where can I get the Untold Engine?
This means contributors are encouraged to focus their efforts on fixing regressions and other outstanding bugs. We wont risk merging any new features or risky bug fixes until after we release 4.4 The cover illustration is from WEBFISHING , a multiplayer online casual fishing game where you relax, hang out, make friends, and catch fish!
You can buy the game on Steam , and follow the developer on Bluesky and his website. 3D: Add changeable freelook speed in Game Window ( GH-102704 ). 3D: Fix collision reposition with CSGShape3D ( GH-102286 ). Editor: Fix lag when resizing Floating Game Window ( GH-102618 ). have a look at the highlights for 4.4
Developed by Nachosama Games , the game was recently released on Steam. Highlights Mute Game toggle Previously, if a developer wished to mute the audio while testing in the editor, they had to either use the operating systems builtin tools for sound or outright pause/close their work. if something that worked fine in previous 4.x
Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). The game is currently being ported to Godot 4.0 The game is currently being ported to Godot 4.0 Physics: Fix sphere-capsule collision logic ( GH-70660 ). Bug reports. What's new.
using the Movie Maker mode , for the main menu of the upcoming FRANZ FURY game (made with Godot 3.x). Editor: Add one-way indicator to tile collision editor ( GH-67283 ). Physics: Fix 2D & 3D Continuous Collision Detection sometimes adjusting velocity too much ( GH-69934 ). Bug reports. What's new.
Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). The game is currently being ported to Godot 4.0 The game is currently being ported to Godot 4.0 Physics: Fix sphere-capsule collision logic ( GH-70660 ). Bug reports. What’s new.
We took a bit longer to prepare this beta as there were a number of fairly big GDScript refactoring PRs (needed to fix many bugs), which we wanted to merge all at once. The illustration picture for this article is from The Mirror , an upcoming all-in-one game and game development platform currently in Closed Alpha. Bug reports.
The illustration picture for this article is a screenshot of Sandfire , an upcoming 3D person action-adventure game by Kmitt. The game was recently ported to Godot 4, see Kmitt's YouTube channel and Twitter for devlogs and updates. Import: Fix group reimport bug affecting AtlasTexture ( GH-68324 ). Bug reports.
As video games get bigger and better, so do the errors and glitches. Regardless of how many hours your game development team spends polishing the video game, some technical glitches are bound to occur. But why do video game glitches occur? Why Do Video Game Glitches Occur? Let’s find out.
Physics: Implement analytic collision normals ( GH-71447 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports As a tester, you are encouraged to open bug reports if you experience issues with this release. Import: Avoid importing MSVC obj files ( GH-71662 ).
Editor: Fix various gradient editor bugs ( GH-70548 ). Physics: Fix regression in collision detection for uniform scaling ( GH-71707 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports As a tester, you are encouraged to open bug reports if you experience issues with this release.
using the Movie Maker mode , for the main menu of the upcoming FRANZ FURY game (made with Godot 3.x). Editor: Add one-way indicator to tile collision editor ( GH-67283 ). Physics: Fix 2D & 3D Continuous Collision Detection sometimes adjusting velocity too much ( GH-69934 ). Bug reports. What’s new.
We took a bit longer to prepare this beta as there were a number of fairly big GDScript refactoring PRs (needed to fix many bugs), which we wanted to merge all at once. The illustration picture for this article is from The Mirror , an upcoming all-in-one game and game development platform currently in Closed Alpha. Bug reports.
Testing an open-world game can be complex and demanding due to the vast and interconnected nature of the game world. However, it is crucial in ensuring the game’s success as it eliminates possible glitches and bugs, delivering a seamless gaming experience. But what is an open-world game? AI behavior.
would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible. Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ). Physics: Fix laxist collision detection on one way shapes ( GH-39880 ). Bug reports. wslay 1.1.1).
would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible. C#: Fix restore not called when building game projects ( GH-40596 ) [regression fix]. Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ). Bug reports. beta 1 and RC 1.
But as a result, it's actually a pretty exciting "maintenance" release with various new features and a great deal of bug fixes. A big thankyou to all the contributors who worked on this release by implementing bug fixes or features, or testing the changes to spot potential regressions and help debug issues. Support duration.
In this third mode, I implemented a dedicated editor for tile shapes (collision shapes, occluders, naviagation shapes). This allows setting up tile collisions in a very fast way: Since my previous implementation of panning was not working great in the atlas editor, I reworked it a little bit. Layers can have different Z-index values.
New dynamic BVH for rendering and the GodotPhysics backends, which should fix some issues and improve performance significantly in games using a high number of dynamic objects. Multiple fixes to one-way collisions , handling many cases where collisions would not work reliably. WebXR support for VR games.
would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible. C#: Fix restore not called when building game projects ( GH-40596 ) [regression fix]. Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ). Bug reports. RC 3 and RC 4.
would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible. C#: Fix restore not called when building game projects ( GH-40596 ) [regression fix]. Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ). Bug reports. RC 4 and RC 5.
would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible. C#: Fix restore not called when building game projects ( GH-40596 ) [regression fix]. Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ). Bug reports. RC 1 and RC 3.
Same deal as usual, lots of bugs fixed and more refactoring and feature work. Particles: Add "Hide on Contact" collision mode to ParticlesMaterial ( GH-61238 ). Physics: Add collision weight to PhysicsBody2D/3D for penetrations which must be avoided ( GH-64343 ). Bug reports. alpha 15.
would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible. C#: Fix restore not called when building game projects ( GH-40596 ) [regression fix]. Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ). Bug reports. RC 5 and RC 6.
would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible. C#: Fix restore not called when building game projects ( GH-40596 ) [regression fix]. Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ). Bug reports. RC 1 and RC 2.
Such maintenance releases focus on fixing bugs and not on integrating new features. release fixes a number of regressions that users reported after the release, as well as various other fixes to pre-existing bugs and usability improvements. Animation: Fix potential bug with node rename in BlendTree editor ( GH-65651 ) [regression fix].
These are 7 absolutely worst things you can do in your game dev project that will slow down your game, make it crash, not get you hired in a game studio, or get you fired if you work in one. But in Unity, if Awake & Start are left empty, they will still affect the loading time of your game. So what are they? #1
beta 2 available now), we still cherry-pick important bug fixes to the 3.3 As there is no new feature and only bug fixes, this RC 1 should be as stable as 3.3.2-stable Editor: Fix logic for showing tilemap debug collision ( GH-49075 ). Input: Fix game controllers ignoring the last listed button ( GH-48934 ). Bug reports.
Video games have become a prominent form of entertainment, deeply ingrained in pop culture, and have shed the previous stigma of being a time-wasting activity. Nowadays, gaming surpasses mainstream movies in terms of audience engagement, and popular game titles consistently generate substantial revenue.
When creating a game in Unity the most important thing is to structure your project in a way that you can expand it later by adding new updates to the game. And what’s worse, if you use a project with a bad structure in your portfolio and the game studio you applied for sees that, it’s an immediate rejection.
stable release to bring the numerous new features and even more important bug fixes to all Godot users. WebXR support for VR games. Multiple fixes to one-way collisions. CSG: Various bug fixes. Input: Add mouse event pass-through support for the game window ( GH-40205 ). Physics: Various bug fixes for 2D and 3D.
WebXR support for VR games. Multiple fixes to one-way collisions. CSG: Various bug fixes. Input: Add mouse event pass-through support for the game window ( GH-40205 ). Physics: Various bug fixes for 2D and 3D. Physics: Fix multiple issues with one-way collisions ( GH-42574 ). Minimap support in GraphEdit.
WebXR support for VR games. Multiple fixes to one-way collisions. CSG: Various bug fixes. Input: Add mouse event pass-through support for the game window ( GH-40205 ). Physics: Various bug fixes for 2D and 3D. Physics: Fix multiple issues with one-way collisions ( GH-42574 ). Minimap support in GraphEdit.
WebXR support for VR games. Multiple fixes to one-way collisions. CSG: Various bug fixes. Input: Add mouse event pass-through support for the game window ( GH-40205 ). Physics: Various bug fixes for 2D and 3D. Physics: Fix multiple issues with one-way collisions ( GH-42574 ). Minimap support in GraphEdit.
Bug fixing. Cylinder collision shape. One of the requirements was adding support for cylinder shapes in Godot's custom collision detection system. Technical details: Godot Physics is almost entirely based on the SAT algorithm for collision detection, but cylinders can't entirely rely on that. Heightmap collision shape.
beta 3 available now), we still cherry-pick important bug fixes to the 3.3 As there is no new feature and only bug fixes, this RC 2 should be as stable as 3.3.2-stable Editor: Fix logic for showing tilemap debug collision ( GH-49075 ). Input: Fix game controllers ignoring the last listed button ( GH-48934 ). Bug reports.
x branch to develop and publish their games today , so it's important for us to keep giving Godot 3 users an improved gamedev experience. As such, most of the focus was on implementing missing features or bugfixes which are critical for publishing 2D and 3D games with Godot 3, and on making the existing features more optimized and reliable.
iOS: Workaround WebKit/ANGLE shader compilation bug for WebGL 2.0 ( GH-64811 ). Physics: Hack a hot fix for Bullet's collision margin regression ( GH-64875 ). Rendering: Fix multiple ubershader bugs ( GH-64096 ). Bug reports. As a tester, you are encouraged to open bug reports if you experience issues with 3.5.1
C#: Fix restore not called when building game projects ( GH-40596 ) [regression fix]. Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ). Physics: Fix laxist collision detection on one way shapes ( GH-39880 ). RichTextLabel: Fix center alignment bug ( GH-40892 ). or earlier (see GH-42051 ).
Physics: Fix test_move reporting collision when touching another body ( GH-54845 ). Bug reports. As a tester, you are encouraged to open bug reports if you experience issues with 3.4.1 Physics: Fix the volume calculation for cylinders in GodotPhysics ( GH-54642 ). Relevant parts of Mono 6.12.0.158 are included in this build.
The reception of beta 1 was surprisingly good – we're happy to see the community tinker with the beta, report bugs and provide feedback on the new features. Many bugs have been fixed in just two weeks, with close to 250 PRs merged , many of which fixed bugs reported by beta testers. Bug reports.
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