Remove Bug Remove Collision Remove Lightmap
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

x updates with bug fixes, but also new features as long as they don't require breaking compatibility. x), we're going back to a stricter application of semantic versioning and those releases will only contain bug fixes and usability/documentation improvements. Physics: Many fixes to one-way collisions. For stable branches (e.g.

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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

This beta 6 build provides additional features and fixes to bugs reported against previous builds. Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Animation: Fix bugs in AnimationNodeTransition's behavior ( GH-52543 , GH-52555 ). The upcoming Godot 3.4 In-depth documentation is available.

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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

With this first Release Candidate , we completely freezes feature development, and comes after a long series of beta builds to fix a number of bugs reported against previous builds (as well as against previous stable branches). Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). The upcoming Godot 3.4

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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

The goal between now and the stable release will be to continue polishing the current feature set by fixing bugs and optimizing performance. We ask that everyone join us in that – the sooner we fix the blocking bugs and release 4.0, We ask that everyone join us in that – the sooner we fix the blocking bugs and release 4.0,

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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Animation: Fix bugs in AnimationNodeTransition's behavior ( GH-52543 , GH-52555 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). HTML5: Fix bug in AudioWorklet when reading output buffer ( GH-52696 ).

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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Animation: Fix bugs in AnimationNodeTransition's behavior ( GH-52543 , GH-52555 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). HTML5: Fix bug in AudioWorklet when reading output buffer ( GH-52696 ).

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

release, we decided to take the chance to look at our long list of features and bug fixes that could not be implemented because it involved breaking compatibility. No lightmaps or anything of the sort are required, providing a very quick and efficient workflow. A year ago, we decided to skip the release of Godot 2.2

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