Remove Bug Remove Collision Remove Mesh
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Godot XR update - February 2025

Mircosoft Game Dev

release Here comes another release of the Godot OpenXR Vendors plugin with plenty of features and bug fixes! mesh formats and thus requires Godot 4.2+. mesh formats and thus requires Godot 4.2+. mesh formats and thus requires Godot 4.2+. OpenXR Vendors plugin 3.1.2 This release of the OpenXR vendors plugin is for Godot 4.3

Collision 102
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

This means contributors are encouraged to focus their efforts on fixing regressions and other outstanding bugs. We wont risk merging any new features or risky bug fixes until after we release 4.4 Weve unified the code to make sure it works the same on both platforms, and weve fixed some bugs. and begin preparing for 4.5.

Beta 106
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Dev snapshot: Godot 4.4 beta 4

Mircosoft Game Dev

3D: Fix collision reposition with CSGShape3D ( GH-102286 ). Physics: Jolt: Fix ghost collision issue on dense triangle meshes ( GH-102614 ). something that worked in a previous release is now broken) and significant new bugs introduced by new features. See the GitHub issue tracker for a complete list of known bugs.

Beta 72
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Dev snapshot: Godot 4.5 dev 1

Mircosoft Game Dev

Chunk tilemap physics The current implementation of TileMapLayer uses individual collision bodies for every single cell, which is extremely wasteful and a likely cause of runtime performance issues for 2D scenes relying on physics. Import: Use UID in addition to path for extracted meshes, materials and animations ( GH-100786 ).

Dev 75
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

OBJ mesh import now supports vertex colors as exported by Blender ( GH-71033 ). Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). Physics: Fix sphere-capsule collision logic ( GH-70660 ). Bug reports.

Beta 110
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Some of the most notables feature changes in this update are: 3D: Switch Mesh surface indexing to start at 0 so string name matches integer index ( GH-70176 ). Editor: Add one-way indicator to tile collision editor ( GH-67283 ). Physics: Fix 2D & 3D Continuous Collision Detection sometimes adjusting velocity too much ( GH-69934 ).

Beta 99
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Object Placement on Terrain (Mesh)

Mnenad

This chapter is all about how I solved it (so far) to be able to place all kinds of assets like 3D-meshes or self-growing fractal seeds on the terrain. Let’s assume we do it for each vertex on a mesh with let’s say 10’000 vertices.   Asset placement - depending on mesh height vertices. Before we start.

Terrain 52