Remove Bug Remove Debug Remove Visual Scripting
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Why 70% of Developers Prefer Unity for Mobile Game Development 

iXie gaming

This game engine requires minimal coding knowledge to build mobile games – instead, it offers a visual scripting system and supports third-party solutions such as Bolt. Seamless Debugging Debugging is a crucial part of mobile game development. As a result, you can track and debug visual components in real-time.

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GSoC 2019 progress report #3

Mircosoft Game Dev

Improvements to the Visual Scripting System by Swarnim Arun. Improvements to the Visual Scripting System – Swarnim Arun. Project: Improvements To Visual Scripting System. Visual Script graph unification. Visual Script tool script. GDScript Language Server by Ankit Priyarup.

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GSoC 2019 progress report #1 (part 1)

Mircosoft Game Dev

Improvements to the Visual Scripting System by Swarnim Arun. I aim to have transitioner functional by the beginning of August which will give me time to debug any potential issues and come up with a fix for the memory leak. Fixing bugs in current implementation and merging them in Godot's master branch. What is next.

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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Editor: Add custom debug shape thickness and color options to RayCast ( GH-49726 ). HTML5: Debug HTTP server refactor with SSL support ( GH-48250 ). VisualScript: Allow dropping custom node scripts in VisualScript editor ( GH-50696 ). Bug reports.

Beta 52
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Dev snapshot: Godot 3.4 beta 5

Mircosoft Game Dev

This beta 5 build provides additional features and fixes to bugs reported against previous builds. Animation: Fix bugs in AnimationNodeTransition's behavior ( GH-52543 , GH-52555 ). Core: Complain if casting a freed object in a debug session ( GH-51095 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ).

Beta 52
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Dev snapshot: Godot 3.4 beta 3

Mircosoft Game Dev

Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Editor: Add custom debug shape thickness and color options to RayCast ( GH-49726 ). HTML5: Debug HTTP server refactor with SSL support ( GH-48250 ). VisualScript: Allow dropping custom node scripts in VisualScript editor ( GH-50696 ). Bug reports.

Beta 52
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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

This beta 6 build provides additional features and fixes to bugs reported against previous builds. Animation: Fix bugs in AnimationNodeTransition's behavior ( GH-52543 , GH-52555 ). Core: Complain if casting a freed object in a debug session ( GH-51095 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ).

Beta 52