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release Here comes another release of the Godot OpenXR Vendors plugin with plenty of features and bug fixes! You can download the Godot XR Tools demo on itch.io. The Godot XR Tools repository on GitHub contains a GitHub workflow that prepares and uploads the demo project to the above itch.io OpenXR Vendors plugin 3.1.2
Last month, game industry documentary makers 2 Player Productions debuted a massive 32-part YouTube game dev doc series Double Fine PsychOdyssey , chronicling the development of Psychonauts 2 from its earliest glimmers of pre-production in 2015 to its final release in 2021.
We're a little late dropping this-here new issue of the Kristala dev blog, but we promise we've got a good reason. We're officially in the final development crunch for the vertical slice demo of Kristala! WE ARE OFFICIALLY IN THE FINAL DEV CRUNCH FOR THE KRISTALA VERTICAL SLICE DEMO! Here's the bug in action.
UFO50 was developed by six indie devs over seven years. We just had another Steam Next Fest, which had around 3000 demos in it. I have scavenged many a garage sale, buying cartridges fished out of attics, covered in cobwebs and full of dead bugs. I bet the devs are doing ok, and I'm glad. It was a gigantic effort.
We fixed hundreds of bugs and declared the release freeze , which means that many non critical bugs and enhancements have been moved to the 3.1 We plan to have at least a second RC in the middle of the coming week, fixing some already-known regressions and probably some more important bugs that you will have reported until then.
is a huge release that requires a lot of work, and because we're committed to providing dev snapshots frequently so that pre-release testers can quickly access the new features and bug fixes. The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension, VisualScript).
But more importantly, it also brings tons of bug fixes compared to alpha 2, and we will continue to hunt down the remaining issues to guarantee a nice experience with Godot 3.0 There will still be many fixes and enhancements done before the final release, and we will need your detailed bug reports to debug issues and fix them.
stable, fixing most of the remaining blocking bugs from RC 2. Note that no release can be bug-free, even if we label it "stable", so don't be offended if the bugs you report are assigned to the 3.1 Many non-critical bug fixes and enhancements will be included in 3.0.x Bug reports.
Same deal as usual, lots of bugs fixed and more refactoring and feature work. However, if you can port some existing projects and demos to the new version, that may provide a lot of useful information about critical issues still left to fix. As soon as the.NET 6 port is ready to test, it will be included in dev snapshots.
There are definitely still bugs here and there, so please report anything you might stumble upon. There will still be many fixes and enhancements done before the final release, and we will need your detailed bug reports to debug issues and fix them. Also clone the godot-demo-projects repository to have demos to play with.
Welcome back to another exciting issue of the ever-enchanting Kristala dev blog! We'll be sure to keep you posted on all the sweet deets as we near our Patreon launch date, so be sure to stay tuned to our socials and public dev blogs for updates and announcements (including an exciting kick-off contest where you can snag a FREE PS5 ).
Same deal as usual, lots of bugs fixed and more refactoring and feature work. bugs squashed. However, if you can port some existing projects and demos to the new version, that may provide a lot of useful information about critical issues still left to fix. GDScript: Lots of bug fixes ( 13 merged PRs ). Bug reports.
Note that no release can be bug-free, even if we label it "stable", so don't be offended if the bugs you report are assigned to the 3.1 Many non-critical bug fixes and enhancements will be included in 3.0.x Also clone the godot-demo-projects repository to have demos to play with. Bug reports.
It's already been 3 months since our previous official development snapshot , and lots of bugs have been fixed, making us one big step closer to the final 3.0 This is of course still pretty rough, though usable, and we are looking forward to your feedback and bug reports. Bug reports. stable release. would be on its release.
However, if you can port some existing projects and demos to the new version, that may provide a lot of useful information about critical issues still left to fix. Rendering: Various bug fixes to both shaders and the Vulkan setup (including updating to Vulkan SDK 1.3.204 ). The Vulkan Mobile backend has a lot of known bugs.
Welcome back to the newest issue of the Kristala Dev Blog, a monthly compilation chronicling all the magic and mystery the Astral Clocktower Studios dev team puts into indie ARPG Kristala every development sprint. The Nisarga clan is the only clan that will be featured in the Kristala demo. 3D Asset Design.
However, if you can port some existing projects and demos to the new version, that may provide a lot of useful information about critical issues still left to fix. Animation: Fix blend animation to solve TRS track bug & blend order inconsistency ( GH-57675 ). See the GitHub issue tracker for a list of known bugs in the 4.0
alpha 7 comes with one week delay on our every-other-week release schedule, since I was taking some time off :) But that means it got time for even more features and bug fixes to be finalized, reviewed and merged. The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension, VisualScript).
We are therefore releasing a first alpha snapshot for existing users to play with and report bugs. There is still a long way of bug fixing and usability improvement until we can release the stable version, and this release comes with virtually no documentation. Also clone the godot-demo-projects repository to have demos to play with.
x maintenance releases , which include only thoroughly reviewed and backwards-compatible bug fixes, the 3.1 version includes all the new features (and subsequent bugs!) There will still be many fixes made before the final release, and we will need your detailed bug reports to debug issues and fix them. Bug reports.
Welcome back to another magically entrancing issue of the Kristala dev blog. As part of our demo overhaul, we recently welcomed a few new team members into our motley crew in order to help us better establish the dark-fantasy vibe we're going for—including the newest member to our Concept Art team, Harold. Concept Art.
However, if you can port some existing projects and demos to the new version, that may provide a lot of useful information about critical issues still left to fix. The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension, VisualScript). Bug reports. alpha builds.
Same deal as usual, lots of bugs fixed and more refactoring and feature work. Fix GDScript bug causing return values to be reset in release builds. However, if you can port some existing projects and demos to the new version, that may provide a lot of useful information about critical issues still left to fix. Bug reports.
However, if you can port some existing projects and demos to the new version, that may provide a lot of useful information about critical issues still left to fix. The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension, VisualScript). Bug reports. alpha builds.
However, if you can port some existing projects and demos to the new version, that may provide a lot of useful information about critical issues still left to fix. The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension, VisualScript). Bug reports. alpha builds.
However, if you can port some existing projects and demos to the new version, that may provide a lot of useful information about critical issues still left to fix. The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension, VisualScript). Bug reports. alpha builds.
However, if you can port some existing projects and demos to the new version, that may provide a lot of useful information about critical issues still left to fix. The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension, VisualScript). Bug reports. alpha builds.
Hello, and welcome back to another issue of the Kristala game dev blog! Stay tuned at the end of this dev blog to get a peek at all the progress we've made on Kristala in the last 12 months. But first, let's dive into what the dev team has been up to over the course of the last sprint. 3D Asset Design. Talk about OP.
While many core contributors were busy with the Godot Sprint and GodotCon last week , the rest of the world has not been idle and we got lots of nice contributions fixing bugs and improving usability. There will still be various fixes made before the final release, and we will need your detailed bug reports to debug issues and fix them.
Same deal as usual, lots of bugs fixed and more refactoring and feature work. Lots of fixes to theme propagation issues, both regressions in the previous alpha 15 and pre-existing bugs that it helped uncover. Web: Re-enable Web exporter in non-dev mode ( GH-65464 ). See the GitHub issue tracker for a list of known bugs in the 4.0
This way, we can focus on what we already have, finish and polish the major features which are still in progress, and fix many of the old and new bugs reported by the community. There will still be various fixes made before the final release, and we will need your detailed bug reports to debug issues and fix them. Bug reports.
You can check out a demo on itch.io , and follow Bram on YouTube and Twitter for updates and free video tutorials. The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports.
Welcome back to ACS headquarters for another rousing installment of the Kristala game dev blog. We can't say too much just yet, but you're definitely gonna wanna tune into next month's dev blog to see how ACS kicks development into high gear. Hello, all you sweet beings and beautiful creatures! 3D Asset Design. Check it out!
alpha 1 ― the first official alpha build of our upcoming major milestone, enabling all interested users to try it out and report bugs, as well as provide feedback on the new features. We got lots of bug reports and many have been fixed already in these two weeks! See the GitHub issue tracker for a list of known bugs in the 4.0
However, if you can port some existing projects and demos to the new version, that may provide a lot of useful information about critical issues still left to fix. The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET Bug reports. alpha builds.
We're heading into spooky season, and there's no better way to celebrate an eerie action-adventure game than diving into the newest issue of the Kristala game dev blog. As we move into the final quarter of 2020, our (incredibly good-lookin') dev team has been churning out new and exciting updates that we can't wait to share with you.
In the past two weeks since beta 2, we had over 250 PRs merged , many of which fixed bugs reported by beta testers. The multiplayer demos have been updated with this change, and you’ll find a new reference implementation for WebSocketServer and WebSocketClient nodes in GDScript that should ease the transition to the new API.
In the past two weeks since beta 2, we had over 250 PRs merged , many of which fixed bugs reported by beta testers. The multiplayer demos have been updated with this change, and you'll find a new reference implementation for WebSocketServer and WebSocketClient nodes in GDScript that should ease the transition to the new API.
Same deal as usual, lots of bugs fixed and more refactoring and feature work. However, if you can port some existing projects and demos to the new version, that may provide a lot of useful information about critical issues still left to fix. See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports.
We're so happy you're joining us for another epically magical installment of the Kristala Dev Blog! This is the place where we break down all aspects of development for 3D Dark Fantasy ARPG Kristala—an indie game in developed by the wildly talented dev team behind women-owned indie games studio, Astral Clocktower Studios. Concept Art.
Welcome back to the riveting, the joy-inducing, the awe-inspiring Kristala dev blog! Will also removed the jumping ability from the game and fixed a few bugs regarding the targeting of spells—like the Earthquake spell and the Impaler's special ability. in their inventory. Here are two fresh icons for two of our newest spells.
You're just in time for the latest installment of the ever-enchanting Kristala dev blog, a monthly compilation of the game development completed for indie 3D dark fantasy ARPG Kristala in November 2020. Plus, we'll introduce you to three of our newest talented dev team members too! Welcome back to the fantasy, friends! 3D Asset Design.
You can check out a demo on itch.io , and follow Bram on YouTube and Twitter for updates and free video tutorials. The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports.
but it should already have some quality of life improvements and important bug fixes that you will definitely want for your published and WIP projects. Networking: IPv6 support and many bug fixes and enhancements. Audio: Fix ~200 ms audio latency bug due to misinitialization of some drivers. Dozens of bug fixes.
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