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We're officially in the final development crunch for the vertical slice demo of Kristala! WE ARE OFFICIALLY IN THE FINAL DEV CRUNCH FOR THE KRISTALA VERTICAL SLICE DEMO! Will then fixed another bug related to the game's poison system, which you can see illustrated in the log below. Here's the bug in action.
In last month's dev blog installment, we introduced you to the progress we'd commenced on the overhaul we're currently giving to the entirety of the Kristala demo—including characters, enemies, levels, and more. Right away, Harold dove into creating fresh, detailed concepts for each level area in the Kristala demo. Let's dive in.
Will also removed the jumping ability from the game and fixed a few bugs regarding the targeting of spells—like the Earthquake spell and the Impaler's special ability. In addition to the icons, Bianca designed a few loading screens that will be featured in the Kristala crowdfunding demo. Animation / Rigging / Production.
This sprint, Gameplay Programmer Will spent the bulk of his time addressing bugs within our current demo build and amending the tutorial section in order to force players through it and prevent them from accidentally missing crucial gameplay information. Animation / Rigging. Stay tuned! Programming. link] Concept Art.
We really loved how the demo was looking at the end of 2020, but we thought it embodied a bit more whimsy than it did darkness, so we've officially embarked on a complete overhaul of the entire demo level, including character models, level design, environments, and more. Are you ready to get dark, dear friends? Concept Art.
Our team was a bit more drawn to the darker version, so you'll see that set featured in the Kristala demo once it's released on Steam, itch.io, and Gamejolt. Fixed a spell step that now locks all other slots except the spell slot, and addressed a bug that was displaying the spell prompt too early. Game Production / Rigging / Animation.
When you embark on your Raksaka Proving at the beginning of the Kristala demo, you'll quickly realize you must also battle your way through hordes of gnarly, angry Kotakayan soldiers who are mercilessly hunting you and actively working to see you fail. Rigging / Animation. Level Design. link] Programming.
Will also implemented the programming that allows players to do things like wield two weapons at once before addressing a few bugs regarding Sprinting, Inventory, and Focus on various menus. link] Will then moved on to address a series of additional tasks to help us get ready to package the first build of the demo for Play NYC.
The last time we met, we were right in the thick of preparing an early, pre-demo build of Kristala for unveiling at the PlayNYC virtual convention. The Nisarga clan is the only clan that will be featured in the Kristala demo. Here's a look at one of the revamped swamp houses that will be featured in the Kristala demo.
Since then, we've been laser-focused on our next big milestone: completing the entire vertical slice for Kristala.Which means we're inching closer and closer to the official release of the game's demo too. Both the Nisargan Impaler and Rosethorne swords Cass worked on this sprint will be available to you in the Kristala demo.
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