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The Kristala Dev Blog - Issue #17

Astral Clock Tower Studios

We're officially in the final development crunch for the vertical slice demo of Kristala! WE ARE OFFICIALLY IN THE FINAL DEV CRUNCH FOR THE KRISTALA VERTICAL SLICE DEMO! Will then fixed another bug related to the game's poison system, which you can see illustrated in the log below. Here's the bug in action.

Dev 52
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The Kristala Dev Blog - Issue #29

Astral Clock Tower Studios

In last month's dev blog installment, we introduced you to the progress we'd commenced on the overhaul we're currently giving to the entirety of the Kristala demo—including characters, enemies, levels, and more. Right away, Harold dove into creating fresh, detailed concepts for each level area in the Kristala demo. Let's dive in.

Dev 52
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The Kristala Dev Blog - Issue #18

Astral Clock Tower Studios

Will also removed the jumping ability from the game and fixed a few bugs regarding the targeting of spells—like the Earthquake spell and the Impaler's special ability. In addition to the icons, Bianca designed a few loading screens that will be featured in the Kristala crowdfunding demo. Animation / Rigging / Production.

Dev 52
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The Kristala Dev Blog - Issue #22

Astral Clock Tower Studios

This sprint, Gameplay Programmer Will spent the bulk of his time addressing bugs within our current demo build and amending the tutorial section in order to force players through it and prevent them from accidentally missing crucial gameplay information. Animation / Rigging. Stay tuned! Programming. link] Concept Art.

Dev 52
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The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

We really loved how the demo was looking at the end of 2020, but we thought it embodied a bit more whimsy than it did darkness, so we've officially embarked on a complete overhaul of the entire demo level, including character models, level design, environments, and more. Are you ready to get dark, dear friends? Concept Art.

Dev 52
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The Kristala Dev Blog - Issue #24

Astral Clock Tower Studios

Our team was a bit more drawn to the darker version, so you'll see that set featured in the Kristala demo once it's released on Steam, itch.io, and Gamejolt. Fixed a spell step that now locks all other slots except the spell slot, and addressed a bug that was displaying the spell prompt too early. Game Production / Rigging / Animation.

Dev 52
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The Kristala Dev Blog - Issue #27

Astral Clock Tower Studios

When you embark on your Raksaka Proving at the beginning of the Kristala demo, you'll quickly realize you must also battle your way through hordes of gnarly, angry Kotakayan soldiers who are mercilessly hunting you and actively working to see you fail. Rigging / Animation. Level Design. link] Programming.

Dev 52