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Godot XR update - February 2025

Mircosoft Game Dev

release Here comes another release of the Godot OpenXR Vendors plugin with plenty of features and bug fixes! You can download the Godot XR Tools demo on itch.io. The Godot XR Tools repository on GitHub contains a GitHub workflow that prepares and uploads the demo project to the above itch.io OpenXR Vendors plugin 3.1.2

Collision 103
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GLES2 and GDNative, progress report #2

Mircosoft Game Dev

Apart from that, the month was mostly spent on implementing more 2D items in the renderer as well as working on getting custom shaders running. add simple C++ GDNative demo. start work on shader compiler. implement more shader features. implement more shader features. add simple C++ GDNative demo.

Shaders 52
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Dev snapshot: Godot 4.0 alpha 13

Mircosoft Game Dev

Some noteworthy changes in this release: Shader preprocessor support and shader includes. Grouping annotations for shaders ( uniform_group ). However, if you can port some existing projects and demos to the new version, that may provide a lot of useful information about critical issues still left to fix. Bug reports.

Alpha 52
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Dev snapshot: Godot 3.1 beta 4

Mircosoft Game Dev

x maintenance releases , which include only thoroughly reviewed and backwards-compatible bug fixes, the 3.1 version includes all the new features (and subsequent bugs!) There will still be many fixes made before the final release, and we will need your detailed bug reports to debug issues and fix them. Bug reports.

Beta 52
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Dev snapshot: Godot 4.0 alpha 14

Mircosoft Game Dev

Same deal as usual, lots of bugs fixed and more refactoring and feature work. Add often used built-ins to spatial shaders ( NODE_POSITION_WORLD , CAMERA_POSITION_WORLD , CAMERA_DIRECTION_WORLD , NODE_POSITION_VIEW ) ( GH-63597 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports. alpha builds.

Alpha 52
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Dev snapshot: Godot 4.0 alpha 4

Mircosoft Game Dev

However, if you can port some existing projects and demos to the new version, that may provide a lot of useful information about critical issues still left to fix. Rendering: Fix shader compilation error with anisotropy ( GH-58419 ). Visual Shader: Add few more input/output built-ins ( GH-58719 ). Bug reports.

Alpha 52
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Dev snapshot: Godot 4.0 alpha 15

Mircosoft Game Dev

Same deal as usual, lots of bugs fixed and more refactoring and feature work. However, if you can port some existing projects and demos to the new version, that may provide a lot of useful information about critical issues still left to fix. Editor: Improvements to shader editor ( GH-63582 ). Bug reports. alpha builds.

Alpha 52