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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

This officially marks the start of feature freeze for 4.4. This means contributors are encouraged to focus their efforts on fixing regressions and other outstanding bugs. We wont risk merging any new features or risky bug fixes until after we release 4.4 Highlights Many features originally intended for 4.3

Beta 106
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Godot XR update - February 2025

Mircosoft Game Dev

Lets take a look at the features available in this release! release Here comes another release of the Godot OpenXR Vendors plugin with plenty of features and bug fixes! Features Update OpenXR to Khronos 1.1.41 Features Update OpenXR to Khronos 1.1.41 Features Update OpenXR to Khronos 1.1.41 and later only.

Collision 104
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Dev snapshot: Godot 4.5 dev 2

Mircosoft Game Dev

Now the time for proper enhancements and features entirely unique to this development cycle has come, and this blogpost will aim to highlight them to the best of our ability. As always: with new features comes new bugs (probably), so the sooner we can get feedback and bug reports in, the better.

Dev 63
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Release candidate: Godot 4.4 RC 3

Mircosoft Game Dev

beta 1 blog post , so if you havent read that one, have a look to be introduced to the main new features added in the 4.4 for the first time, youll want to get a condensed overview of what new features you might want to make use of. feature release. See the GitHub issue tracker for a complete list of known bugs.

Bug 78
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Annoying feature/bug?

Cocos

Sorry to litter up the forums with a question like this but I couldn’t find anything about it anywhere online… So… I have made some shaders that use time to essentially animate themselves. Unless I click and hold the right mouse button the shader doesn’t move or update in the scene. (I

Bug 40
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Dev snapshot: Godot 4.4 beta 3

Mircosoft Game Dev

Shaders: Fix source_color default value ( GH-101642 ). feature release. something that worked in a previous release is now broken) and significant new bugs introduced by new features. See the GitHub issue tracker for a complete list of known bugs. Rendering: Metal: Enable GPU buffer address support ( GH-101602 ).

Beta 77
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Dev snapshot: Godot 4.5 dev 1

Mircosoft Game Dev

As is often the case following a feature-freeze, several quality PRs were finally released from the collective backlog, as merging them at the time wouldve been too much of a risk. Rendering: Use separate WorkThreadPool for shader compiler ( GH-103506 ). See the GitHub issue tracker for a complete list of known bugs.

Dev 77