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would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible. HTML5: More fixes, audio fallback, fixed FPS ( GH-40052 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). And many more bug fixes and usability enhancements all around the engine!
would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible. HTML5: More fixes, audio fallback, fixed FPS ( GH-40052 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). And many more bug fixes and usability enhancements all around the engine!
would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible. HTML5: More fixes, audio fallback, fixed FPS ( GH-40052 ). RichTextLabel: Fix center alignment bug ( GH-40892 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). Bug reports.
would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible. HTML5: More fixes, audio fallback, fixed FPS ( GH-40052 ). RichTextLabel: Fix center alignment bug ( GH-40892 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). Bug reports.
would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible. HTML5: More fixes, audio fallback, fixed FPS ( GH-40052 ). RichTextLabel: Fix center alignment bug ( GH-40892 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). Bug reports.
would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible. HTML5: More fixes, audio fallback, fixed FPS ( GH-40052 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). And many more bug fixes and usability enhancements all around the engine!
HTML5: More fixes, audio fallback, fixed FPS ( GH-40052 ). RichTextLabel: Fix center alignment bug ( GH-40892 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). And many more bug fixes and usability enhancements all around the engine! If you notice any mapping issue, please file a bug report.
Most drivers are outright full of bugs, which translates directly to crashes that don't make any sense. 45 FPS where you would expect 60 if you have an Intel HD 5000). Support for 2D meshes, 2D skeletons, and deformable polygons. Added to that is the terrible driver support for OpenGL ES 3.0 on Android. Vulkan as an alternative.
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