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This means contributors are encouraged to focus their efforts on fixing regressions and other outstanding bugs. We wont risk merging any new features or risky bug fixes until after we release 4.4 Apple Game Controller improvements Weve made some improvements to how Game Controllers work on iOS and macOS. That is: print(1.0)
Physics: Jolt: Fix ghost collision issue on dense triangle meshes ( GH-102614 ). Porting: Add support for embedding game process in the Android Editor ( GH-102492 ). something that worked in a previous release is now broken) and significant new bugs introduced by new features. The issue is tracked in GH-101007.
First of all, most of the new features still have significant bugs and performance problems that will not be solved in time for the upcoming 4.0 Mesh streaming : Models are loaded as low detail (few vertices). Is solving these problems enough for Godot to become a top AA / AAA gameengine? The answer is “it depends”.
Some of the most notables feature changes in this update are: 3D: Switch Mesh surface indexing to start at 0 so string name matches integer index ( GH-70176 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports. See the list of PRs with the breaks compat label for details.
OBJ mesh import now supports vertex colors as exported by Blender ( GH-71033 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports. As a tester, you are encouraged to open bug reports if you experience issues with this release. Fix Tab key usage in the inspector ( GH-71271 ).
Import: Fix group reimport bug affecting AtlasTexture ( GH-68324 ). Rendering: Fix AABB errors on meshes with bones on multiple surfaces ( GH-65035 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports. GDScript: Fix LSP crash by keeping GDScriptAnalyzer alive for whole parse() ( GH-69606 ).
Import: Avoid nested skeletons, and handle skinned meshes with children ( GH-72158 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports As a tester, you are encouraged to open bug reports if you experience issues with this release.
Over the course of the last four months the engine has seen many changes, making it more stable and feature complete, and it's getting very close to the state that we would be happy with. Import: Fix usages of mesh simplification functions in float=64 builds ( GH-67853 ). See the GitHub issue tracker for a list of known bugs in the 4.0
Some of the most notables feature changes in this update are: 3D: Switch Mesh surface indexing to start at 0 so string name matches integer index ( GH-70176 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports. See the list of PRs with the breaks compat label for details.
OBJ mesh import now supports vertex colors as exported by Blender ( GH-71033 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports. As a tester, you are encouraged to open bug reports if you experience issues with this release. Fix Tab key usage in the inspector ( GH-71271 ).
would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible. GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). Sprite3D: Use mesh instead of immediate for drawing Sprite3D ( GH-39867 ). And many more bug fixes and usability enhancements all around the engine!
beta 2 available now), we still cherry-pick important bug fixes to the 3.3 As there is no new feature and only bug fixes, this RC 1 should be as stable as 3.3.2-stable Import: glTF: Fix mesh nodes which are also bones ( GH-49119 ). Input: Fix game controllers ignoring the last listed button ( GH-48934 ). Bug reports.
would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible. GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). Sprite3D: Use mesh instead of immediate for drawing Sprite3D ( GH-39867 ). And many more bug fixes and usability enhancements all around the engine!
Over the course of the last four months the engine has seen many changes, making it more stable and feature complete, and it’s getting very close to the state that we would be happy with. Import: Fix usages of mesh simplification functions in float=64 builds ( GH-67853 ). See the GitHub issue tracker for a list of known bugs in the 4.0
beta 4 available now), we still cherry-pick important bug fixes to the 3.3 in May , there have been a number of bug fixes which are worth including in a new stable release for all Godot users. x releases , focuses purely on bug fixes, and aims to preserve compatibility. While we're busy working on both the upcoming Godot 4.0
beta 3 available now), we still cherry-pick important bug fixes to the 3.3 As there is no new feature and only bug fixes, this RC 2 should be as stable as 3.3.2-stable Import: glTF: Fix mesh nodes which are also bones ( GH-49119 ). Input: Fix game controllers ignoring the last listed button ( GH-48934 ). Bug reports.
A few regressions made their way among the many bug fixes of 3.3.1, Games exported with a ZIP data package could also trigger a crash on exit. Additionally, this release includes a number of non-regression bug fixes to various areas of the engine. so here's another maintenance release to fix them. like all future 3.3.x
would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible. GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). Sprite3D: Use mesh instead of immediate for drawing Sprite3D ( GH-39867 ). And many more bug fixes and usability enhancements all around the engine!
would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible. GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). RichTextLabel: Fix center alignment bug ( GH-40892 ). Sprite3D: Use mesh instead of immediate for drawing Sprite3D ( GH-39867 ). Bug reports.
would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible. GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). RichTextLabel: Fix center alignment bug ( GH-40892 ). Sprite3D: Use mesh instead of immediate for drawing Sprite3D ( GH-39867 ). Bug reports.
would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible. GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). Sprite3D: Use mesh instead of immediate for drawing Sprite3D ( GH-39867 ). And many more bug fixes and usability enhancements all around the engine!
would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible. GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). RichTextLabel: Fix center alignment bug ( GH-40892 ). Sprite3D: Use mesh instead of immediate for drawing Sprite3D ( GH-39867 ). Bug reports.
Rendering: GLES3: Fix broken normals in meshes with blend shapes ( GH-59159 ) [regression fix]. Bug reports. As a tester, you are encouraged to open bug reports if you experience issues with 3.4.4 Rendering: GLES2: Fix incorrect buffer upload size in draw_gui_primitive ( GH-58150 ). stable builds should be notarized again.
World position offset simulation for ray traced instanced static meshes (beta) Allows ambient motion of foliage like trees and grass. Inexact Shadows (beta) Deals with potential mesh mismatches of ray traced and raster geometry. We have updated our RTXGI UE4 plugin with bugs fixes, image quality improvements, and support for UE4.26.
With this first Release Candidate , we completely freezes feature development, and comes after a long series of beta builds to fix a number of bugs reported against previous builds (as well as against previous stable branches). GridMap: Implement individual mesh transform for MeshLibrary items ( GH-52298 ). The upcoming Godot 3.4
GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). RichTextLabel: Fix center alignment bug ( GH-40892 ). Sprite3D: Use mesh instead of immediate for drawing Sprite3D ( GH-39867 ). And many more bug fixes and usability enhancements all around the engine! Editor translation updates. Known incompatibilities.
Import: Fix crash when exporting meshes to glTF that have no skin ( GH-55246 ). macOS: Enable multithreaded OpenGL engine flag when using multithreaded VisualServer ( GH-54526 ). Bug reports. As a tester, you are encouraged to open bug reports if you experience issues with 3.4.1 if something that worked fine in 3.4
Physics: Optimized support function for large meshes ( GH-64382 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports. As a tester, you are encouraged to open bug reports if you experience issues with this release. Multiplayer: Add MultiplayerPeer disconnect_peer , close ( GH-67982 ).
is nearing a stable release, we still want to provide relevant bug fixes to users of the current 3.4 Editor: Fix GridMap cursor showing the wrong mesh ( GH-58624 ). Bug reports. As a tester, you are encouraged to open bug reports if you experience issues with 3.4.5 While Godot 3.5 is ready to publish.
This adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. Bug reports. As a tester, you are encouraged to open bug reports if you experience issues with 3.5 back in 2020! Relevant parts of Mono 6.12.0.158 are included in this build. if something that worked fine in 3.4.x
The main feature of Game Off is its focus on free and open source tools for game development, and this is obviously something that we consider highly in the Godot Engine community, as a fully libre 2D and 3D gameengine. Finally, if you think that you hit a bug in the engine, please report it on GitHub.
x branch to develop and publish their games today, so it's important for us to keep giving Godot 3 users an improved gamedev experience. Most of work was aimed at implementing missing features or fixing bugs which are critical for publishing 2D and 3D games with Godot 3.x, While most development focus is on our upcoming Godot 4.0
Same deal as usual, lots of bugs fixed and more refactoring and feature work. Warning: This has the potential to break meshes imported in earlier alphas, we are still working on improving the compatibility code. See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports. alpha 15.
Import: Fix crash when exporting meshes to glTF that have no skin ( GH-55246 ). macOS: Enable multithreaded OpenGL engine flag when using multithreaded VisualServer ( GH-54526 ). Bug reports. As a tester, you are encouraged to open bug reports if you experience issues with 3.4.1 if something that worked fine in 3.4
This RC 3 fixes a number of recent regressions and older bugs. The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. Be sure to test them and report any bug or inconvenience with the implementation. Jump to the Downloads section.
This is a great opportunity to discover Godot if you're not familiar with it yet, get some more experience if you know it already, or get to know some of the other awesome free and open source gameengines or frameworks out there such as Phaser , LÖVE or LibGDX. Have a lot of fun with GitHub Game Off 2018! and many more!
beta builds every other week to ensure that new features can be tested, bugs can be reported and bugfixes can be validated. This beta 4 is a small update with just 83 commits excluding merges, focusing on fixing bugs to stabilize the current feature set for 3.5 Rendering: Bind mesh merging functionality in MeshInstance ( GH-57661 ).
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