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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

This means contributors are encouraged to focus their efforts on fixing regressions and other outstanding bugs. We wont risk merging any new features or risky bug fixes until after we release 4.4 Apple Game Controller improvements Weve made some improvements to how Game Controllers work on iOS and macOS. That is: print(1.0)

Beta 106
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Dev snapshot: Godot 4.4 beta 4

Mircosoft Game Dev

Physics: Jolt: Fix ghost collision issue on dense triangle meshes ( GH-102614 ). Porting: Add support for embedding game process in the Android Editor ( GH-102492 ). something that worked in a previous release is now broken) and significant new bugs introduced by new features. The issue is tracked in GH-101007.

Beta 73
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

First of all, most of the new features still have significant bugs and performance problems that will not be solved in time for the upcoming 4.0 Mesh streaming : Models are loaded as low detail (few vertices). Is solving these problems enough for Godot to become a top AA / AAA game engine? The answer is “it depends”.

AAA 145
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Some of the most notables feature changes in this update are: 3D: Switch Mesh surface indexing to start at 0 so string name matches integer index ( GH-70176 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports. See the list of PRs with the breaks compat label for details.

Beta 99
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

OBJ mesh import now supports vertex colors as exported by Blender ( GH-71033 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports. As a tester, you are encouraged to open bug reports if you experience issues with this release. Fix Tab key usage in the inspector ( GH-71271 ).

Beta 111
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Dev snapshot: Godot 4.0 beta 8

Mircosoft Game Dev

Import: Fix group reimport bug affecting AtlasTexture ( GH-68324 ). Rendering: Fix AABB errors on meshes with bones on multiple surfaces ( GH-65035 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports. GDScript: Fix LSP crash by keeping GDScriptAnalyzer alive for whole parse() ( GH-69606 ).

Beta 98
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Dev snapshot: Godot 4.0 beta 16

Mircosoft Game Dev

Import: Avoid nested skeletons, and handle skinned meshes with children ( GH-72158 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports As a tester, you are encouraged to open bug reports if you experience issues with this release.

Beta 109