Remove Bug Remove Game Engine Remove Shaders
article thumbnail

Release candidate: Godot 4.4.1 RC 1

Mircosoft Game Dev

Rendering: Use separate WorkThreadPool for shader compiler ( GH-103506 ). Shaders: Fix 2D instance params crashing using outside of main() ( GH-103348 ). Shaders: Fix 2D instance params crashing using outside of main() ( GH-103348 ). Shaders: Fix unused varying incorrect warning in shaders ( GH-103434 ).

Shaders 69
article thumbnail

Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

This means contributors are encouraged to focus their efforts on fixing regressions and other outstanding bugs. We wont risk merging any new features or risky bug fixes until after we release 4.4 Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1!

Beta 106
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Release candidate: Godot 4.4 RC 3

Mircosoft Game Dev

Rendering: Shaders: Only convert default value to linear color if type hint is source_color ( GH-103201 ). See the GitHub issue tracker for a complete list of known bugs. Bug reports As a tester, we encourage you to open bug reports if you experience issues with this release. Input: Change default deadzone back to 0.5

Bug 77
article thumbnail

Dev snapshot: Godot 4.4 beta 2

Mircosoft Game Dev

Weve been keeping busy these past two weeks squashing the bugs that cropped up in 4.4 feature freeze, so our energy has been focused on addressing any new regressions or the aforementioned bugs. Were still aiming for a release sometime next month, but that all depends on how effectively new bugs get reported during this period.

Beta 67
article thumbnail

Dev snapshot: Godot 4.4 beta 3

Mircosoft Game Dev

Shaders: Fix source_color default value ( GH-101642 ). something that worked in a previous release is now broken) and significant new bugs introduced by new features. See the GitHub issue tracker for a complete list of known bugs. Rendering: Mark pipeline compilation of ubershaders as high priority ( GH-102125 ).

Beta 77
article thumbnail

Dev snapshot: Godot 4.0 beta 15

Mircosoft Game Dev

Editor: Fix various gradient editor bugs ( GH-70548 ). Shaders: Fix code generation for ProximityRange node in visual shader ( GH-71760 ). Note that you need to force recompiling your affected visual shaders by doing any change in their graph. Shaders: Clean up shader parameter remap ( GH-71797 ).

Beta 99
article thumbnail

Dev snapshot: Godot 4.0 beta 16

Mircosoft Game Dev

Those typically shouldn’t add instability to the engine, but may require doing some changes in your scripts, scenes, and shaders if you were using the affected APIs. Rendering: Properly append global uniform buffer name in gl_compatibility shaders ( GH-72138 ). See the GitHub issue tracker for a list of known bugs in the 4.0

Beta 109