Remove Bug Remove Game Engine Remove Visual Scripting
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

First of all, most of the new features still have significant bugs and performance problems that will not be solved in time for the upcoming 4.0 Is solving these problems enough for Godot to become a top AA / AAA game engine? Godot, at its core, is and will always be (by design) a very general purpose game engine.

AAA 145
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Why 70% of Developers Prefer Unity for Mobile Game Development 

iXie gaming

Mobile gaming has become popular in recent times thanks to the growing number of mobile device users. Several mobile game engines are used to create mobile games. However, Unity has stood out as one of the most preferred and trusted mobile game engines. And that’s where Unity wins.

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GSoC 2019 progress report #3

Mircosoft Game Dev

Improvements to the Visual Scripting System by Swarnim Arun. Improvements to the Visual Scripting System – Swarnim Arun. Project: Improvements To Visual Scripting System. Visual Script graph unification. Visual Script tool script. GDScript Language Server by Ankit Priyarup.

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More programming languages in Godot, want to help?

Mircosoft Game Dev

We understood that most of the code written for a game is not performance critical, and that the C++ part of the engine already covers most of the critical parts, so we originally went for Lua, and then for Squirrel (while trying Python in the process). Binding code was always large, complex and prone to bugs.

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

which would have included new multiplayer networking, visual scripting and many other improvements) because we realized that projects using the new features would no longer work in 3.0, Visual Scripting. New audio engine. Visual Scripting. A year ago, we decided to skip the release of Godot 2.2

Render 52
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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

VisualScript: Allow dropping custom node scripts in VisualScript editor ( GH-50696 ). VisualScript: Expose visual script custom node type hints ( GH-50705 ). And many more bug fixes and usability enhancements all around the engine! Bug reports. Viewport: Allow input echo when changing UI focus ( GH-44456 ).

Beta 52
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Dev snapshot: Godot 3.4 beta 3

Mircosoft Game Dev

VisualScript: Allow dropping custom node scripts in VisualScript editor ( GH-50696 ). VisualScript: Expose visual script custom node type hints ( GH-50705 ). And many more bug fixes and usability enhancements all around the engine! Bug reports. Viewport: Allow input echo when changing UI focus ( GH-44456 ).

Beta 52