Remove Bug Remove Mechanics Remove Prototyping
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Ascent of Ashes dev switches to Godot halfway development “Not as chaotic as Unity”

PreMortem.Games

This also meant we had less dev time to fix bugs or optimize performance. In the end we’d rather tone down some of our more ambitious features to get acceptable performance, and deliver a bug-free and polished release to our players. We had to work around some of these bugs and limitations, but they were minor issues overall.

Dev 104
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2023 was the year of creepy fishing adventure Dredge by Black Salt Games

PreMortem.Games

They wanted to break away and create something different, so they started prototyping game ideas to work on. Dredge was one of three prototypes they created. Gnarly bug Looking back on the development process, Thorne recognises the importance of getting the game in players hands as soon as possible. “Oh

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new Quake map: Breakfast Under The Balloons

Radiator Blog

I liked the idea of climbing / descending a big weird tree, and building it in Quake would be a big challenge, so that's what I prototyped first. This early prototype felt weird to play, because the player could just run around the big open landscape and lead monsters on a big chase.

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Why I still use Unity

Radiator Blog

Being able to pinpoint bugs in the core Unreal Engine code, fix them, and submit patches to Epic is how modern software development works. Comparatively, Unity is closed source, and even if you go to the trouble of filing a bug report you'll still have to wait a year for an official bug fix if you're lucky.

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Ascent of Ashes dev switches to Godot halfway development “Not as chaotic as Unity”

PreMortem.Games

This also meant we had less dev time to fix bugs or optimize performance. In the end we’d rather tone down some of our more ambitious features to get acceptable performance, and deliver a bug-free and polished release to our players.” “Ricky has his own unique art style that he brought into the process.”

Dev 118
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From Concept to Launch: The Step-by-Step Game Development Process

Big Games

Developers work closely with the engineers to decide the game mechanics. This includes making the sound effects and music, planning the levels, implementing the game mechanics, and producing the game’s assets. The team will also conduct routine game testing to find and address any bugs.

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Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

This finally leads me to prototyping and validation. I do sometimes have ‘flashes’ -or dreams- of cool ideas like a gameplay mechanic, other times a whole story or environment. By September 2022 I had most of the design and lore elements of the game ready, including several prototypes, but it all looked terrible.

Dev 160