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How to color triangels in custom Mesh?

Cocos

About Materials issue i think there are bugs in Cocos Creator, cause i found unexpected behaviour during switch material on MeshRenderer, some time is not rendrered at all, i guess problem with format after upgrade a Cocos creator, so tired with cc bugs

Mesh 52
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[WIP] Voxel World Engine (Minecraft-like world generation)

Cocos

If you want to collaborate and know how to fix some of the bugs the help is very appreciated as well! ? things that I’m aiming to do: fix some vertices direction bugs fix the collider position of the mesh change from static to dynamic meshes dig mechanic biomes

Engine 52
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[WIP] Voxel World Engine (Minecraft-like world generation)

Cocos

If you want to collaborate and know how to fix some of the bugs the help is very appreciated as well! ? things that I’m aiming to do: fix some vertices direction bugs fix the collider position of the mesh change from static to dynamic meshes dig mechanic biomes

Engine 52
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[WIP] Voxel World Engine (Minecraft-like world generation)

Cocos

If you want to collaborate and know how to fix some of the bugs the help is very appreciated as well! ? things that I’m aiming to do: fix some vertices direction bugs fix the collider position of the mesh change from static to dynamic meshes dig mechanic biomes

Engine 52
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[WIP] Voxel World Engine (Minecraft-like world generation)

Cocos

If you want to collaborate and know how to fix some of the bugs the help is very appreciated as well! Still very early and buggy, but sharing in case people want to use something from it.

Engine 52
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Cocos Creator 3.8.5 forum version

Cocos

This release focuses on package size reduction, rendering pipeline improvements, and editor usability, alongside extensive bug fixes and platform compatibility enhancements. Bug Fixes Fixed an issue where receiving WebSocket messages on Android when switching to the background or covered by other activities caused JNI crashes.

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Object Placement on Terrain (Mesh)

Mnenad

This chapter is all about how I solved it (so far) to be able to place all kinds of assets like 3D-meshes or self-growing fractal seeds on the terrain. Let’s assume we do it for each vertex on a mesh with let’s say 10’000 vertices.   Asset placement - depending on mesh height vertices. Before we start.

Terrain 52