article thumbnail

Cocos Creator 3.8.5 forum version

Cocos

This release focuses on package size reduction, rendering pipeline improvements, and editor usability, alongside extensive bug fixes and platform compatibility enhancements. Bug Fixes Fixed an issue where receiving WebSocket messages on Android when switching to the background or covered by other activities caused JNI crashes.

article thumbnail

Object Placement on Terrain (Mesh)

Mnenad

This chapter is all about how I solved it (so far) to be able to place all kinds of assets like 3D-meshes or self-growing fractal seeds on the terrain. Let’s assume we do it for each vertex on a mesh with let’s say 10’000 vertices.   Asset placement - depending on mesh height vertices. Before we start.

Terrain 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

How to color triangels in custom Mesh?

Cocos

About Materials issue i think there are bugs in Cocos Creator, cause i found unexpected behaviour during switch material on MeshRenderer, some time is not rendrered at all, i guess problem with format after upgrade a Cocos creator, so tired with cc bugs

Mesh 52
article thumbnail

[WIP] Voxel World Engine (Minecraft-like world generation)

Cocos

If you want to collaborate and know how to fix some of the bugs the help is very appreciated as well! ? things that I’m aiming to do: fix some vertices direction bugs fix the collider position of the mesh change from static to dynamic meshes dig mechanic biomes

article thumbnail

Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Some of the most notables feature changes in this update are: 3D: Switch Mesh surface indexing to start at 0 so string name matches integer index ( GH-70176 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports. See the list of PRs with the breaks compat label for details.

Beta 98
article thumbnail

[WIP] Voxel World Engine (Minecraft-like world generation)

Cocos

If you want to collaborate and know how to fix some of the bugs the help is very appreciated as well! ? things that I’m aiming to do: fix some vertices direction bugs fix the collider position of the mesh change from static to dynamic meshes dig mechanic biomes

article thumbnail

[WIP] Voxel World Engine (Minecraft-like world generation)

Cocos

If you want to collaborate and know how to fix some of the bugs the help is very appreciated as well! ? things that I’m aiming to do: fix some vertices direction bugs fix the collider position of the mesh change from static to dynamic meshes dig mechanic biomes