Remove Bug Remove Mesh Remove Mobile
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

This means contributors are encouraged to focus their efforts on fixing regressions and other outstanding bugs. We wont risk merging any new features or risky bug fixes until after we release 4.4 Weve unified the code to make sure it works the same on both platforms, and weve fixed some bugs. and begin preparing for 4.5.

Beta 106
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Dev snapshot: Godot 4.4 beta 4

Mircosoft Game Dev

Physics: Jolt: Fix ghost collision issue on dense triangle meshes ( GH-102614 ). Rendering: Reduce mobile pipeline compilations ( GH-102217 ). something that worked in a previous release is now broken) and significant new bugs introduced by new features. See the GitHub issue tracker for a complete list of known bugs.

Beta 73
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Dev snapshot: Godot 4.5 dev 1

Mircosoft Game Dev

Import: Use UID in addition to path for extracted meshes, materials and animations ( GH-100786 ). Rendering: Significantly reduce per-frame memory allocations from the heap in the Mobile renderer ( GH-103794 ). See the GitHub issue tracker for a complete list of known bugs. if something that worked fine in previous 4.x

Dev 76
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Dev snapshot: Godot 4.0 beta 8

Mircosoft Game Dev

Import: Fix group reimport bug affecting AtlasTexture ( GH-68324 ). Rendering: Fix AABB errors on meshes with bones on multiple surfaces ( GH-65035 ). Rendering: Fix mobile and gl_compatibility renderers sky_transform operations ( GH-69636 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports.

Beta 98
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

Additionally, the modern backend can implement rendering methods , such as forward clustered, mobile, and more in the future (such as deferred clustered, cinematic, etc.). and is intended to run on very old PC hardware as well as most older (still working) mobile phones. Mesh streaming : Models are loaded as low detail (few vertices).

AAA 145
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Dev snapshot: Godot 4.0 beta 16

Mircosoft Game Dev

Import: Avoid nested skeletons, and handle skinned meshes with children ( GH-72158 ). Rendering: Add dependency tracker info on geometry create on mobile renderer ( GH-72064 ). See the GitHub issue tracker for a list of known bugs in the 4.0 GUI: Fix LineEdit and TextEdit context menus not customizable ( GH-72167 ).

Beta 108
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

We took a bit longer to prepare this beta as there were a number of fairly big GDScript refactoring PRs (needed to fix many bugs), which we wanted to merge all at once. Import: Fix usages of mesh simplification functions in float=64 builds ( GH-67853 ). See the GitHub issue tracker for a list of known bugs in the 4.0

Beta 106