Remove Bug Remove Mesh Remove Shaders
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

This means contributors are encouraged to focus their efforts on fixing regressions and other outstanding bugs. We wont risk merging any new features or risky bug fixes until after we release 4.4 Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1!

Beta 107
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Dev snapshot: Godot 4.5 beta 1

Mircosoft Game Dev

release cycle has come at last, and with it a plethora of outstanding bugs to be squashed. For those interested in aiding us on our quest to squash any bugs that come up during this time, we encourage you to join our recent bug-hunting sprints. GH-102534 ) Add meshes to Video RAM Profiler. ( GH-103980 ) GDScript 4.5

Beta 86
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Integrating 2D and 3D Art: Creating Cohesive Game Worlds 

iXie gaming

Unity + Universal Render Pipeline (URP) Why it works: URP’s Shader Graph empowers artists to create customized shaders for visual blending. This consistency in light behavior and texture fidelity is essential when toggling between flat sprites and dimensional meshes.

Art 52
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Godot XR update - February 2025

Mircosoft Game Dev

release Here comes another release of the Godot OpenXR Vendors plugin with plenty of features and bug fixes! mesh formats and thus requires Godot 4.2+. mesh formats and thus requires Godot 4.2+. mesh formats and thus requires Godot 4.2+. OpenXR Vendors plugin 3.1.2 This release of the OpenXR vendors plugin is for Godot 4.3

Collision 107
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Dev snapshot: Godot 4.5 dev 1

Mircosoft Game Dev

Import: Use UID in addition to path for extracted meshes, materials and animations ( GH-100786 ). Rendering: Use separate WorkThreadPool for shader compiler ( GH-103506 ). See the GitHub issue tracker for a complete list of known bugs. GUI: Improve ColorPicker picker shape keyboard and joypad accessibility ( GH-99374 ).

Dev 78
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Some of the most notables feature changes in this update are: 3D: Switch Mesh surface indexing to start at 0 so string name matches integer index ( GH-70176 ). Rendering: OpenGL: Fix scene shader error when using Omni or Spot but not both ( GH-69901 ). Shaders: Fix the sorting of shader uniforms ( GH-70016 ). Bug reports.

Beta 99
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Object Placement on Terrain (Mesh)

Mnenad

This chapter is all about how I solved it (so far) to be able to place all kinds of assets like 3D-meshes or self-growing fractal seeds on the terrain. Let’s assume we do it for each vertex on a mesh with let’s say 10’000 vertices.   Asset placement - depending on mesh height vertices. Before we start.

Terrain 52