Remove Bug Remove Mesh Remove Shaders
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Some of the most notables feature changes in this update are: 3D: Switch Mesh surface indexing to start at 0 so string name matches integer index ( GH-70176 ). Rendering: OpenGL: Fix scene shader error when using Omni or Spot but not both ( GH-69901 ). Shaders: Fix the sorting of shader uniforms ( GH-70016 ). Bug reports.

Beta 98
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Object Placement on Terrain (Mesh)

Mnenad

This chapter is all about how I solved it (so far) to be able to place all kinds of assets like 3D-meshes or self-growing fractal seeds on the terrain. Let’s assume we do it for each vertex on a mesh with let’s say 10’000 vertices.   Asset placement - depending on mesh height vertices. Before we start.

Terrain 52
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Dev snapshot: Godot 4.0 beta 16

Mircosoft Game Dev

Those typically shouldn’t add instability to the engine, but may require doing some changes in your scripts, scenes, and shaders if you were using the affected APIs. Import: Avoid nested skeletons, and handle skinned meshes with children ( GH-72158 ). Shaders: Several shader preprocessor parser fixes and improvements ( GH-72058 ).

Beta 104
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Dev snapshot: Godot 4.0 beta 8

Mircosoft Game Dev

Import: Fix group reimport bug affecting AtlasTexture ( GH-68324 ). Rendering: Fix AABB errors on meshes with bones on multiple surfaces ( GH-65035 ). Rendering: Implement CAMERA_VISIBLE_LAYERS as built-in shader variable ( GH-67387 ). Visual Shader: Make custom visual shader nodes automatically updates from script ( GH-69738 ).

Beta 95
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

First of all, most of the new features still have significant bugs and performance problems that will not be solved in time for the upcoming 4.0 Mesh streaming : Models are loaded as low detail (few vertices). GPUParticlesMaterial resource (or even an optional dedicated shader). Mesh resource for each pass of the particle.

AAA 145
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Some of the most notables feature changes in this update are: 3D: Switch Mesh surface indexing to start at 0 so string name matches integer index ( GH-70176 ). Rendering: OpenGL: Fix scene shader error when using Omni or Spot but not both ( GH-69901 ). Shaders: Fix the sorting of shader uniforms ( GH-70016 ). Bug reports.

Beta 74
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

OBJ mesh import now supports vertex colors as exported by Blender ( GH-71033 ). Visual Shader: Add few improvements for VisualShaderNodeParticleRandomness ( GH-71123 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports. Fix Tab key usage in the inspector ( GH-71271 ).

Beta 106