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Godot Tactics RPG – 01. Intro & Setup

The Liquid Fire

Though there will be some small tweaks and fixes, and with any luck, not too many new bugs. The first thing to download will be the sprites and textures from the original tutorial. Type in mesh in the search and select MeshInstance3D. Search for mesh and again choose MeshInstance3D. About Me Who am I?

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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

We took a bit longer to prepare this beta as there were a number of fairly big GDScript refactoring PRs (needed to fix many bugs), which we wanted to merge all at once. Import: Fix usages of mesh simplification functions in float=64 builds ( GH-67853 ). See the GitHub issue tracker for a list of known bugs in the 4.0

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GLES2 renderer optimization - 2D batching

Mircosoft Game Dev

They have been working on many bug fixes and some improvements to the OpenGL rendering in the 3.x Right now batching has only been implemented for rectangle primitives (which includes tilemaps, text, sprites, and many GUI nodes). Top: 10,000 Sprites with a randomized modulate and position. Can you spot the difference?

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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

We took a bit longer to prepare this beta as there were a number of fairly big GDScript refactoring PRs (needed to fix many bugs), which we wanted to merge all at once. Import: Fix usages of mesh simplification functions in float=64 builds ( GH-67853 ). See the GitHub issue tracker for a list of known bugs in the 4.0

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Release candidate: Godot 3.4.1 RC 1

Mircosoft Game Dev

Import: Fix texture atlas generation when source sprite is larger than generated atlas ( GH-55094 ). Import: Fix crash when exporting meshes to glTF that have no skin ( GH-55246 ). Bug reports. As a tester, you are encouraged to open bug reports if you experience issues with 3.4.1 if something that worked fine in 3.4

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Release candidate: Godot 3.4.1 RC 2

Mircosoft Game Dev

Import: Fix texture atlas generation when source sprite is larger than generated atlas ( GH-55094 ). Import: Fix crash when exporting meshes to glTF that have no skin ( GH-55246 ). Bug reports. As a tester, you are encouraged to open bug reports if you experience issues with 3.4.1 if something that worked fine in 3.4

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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

branch is worked on in parallel and receives minor updates to fix bugs, improve usability and occasionally add some compatible features. Among a wide array of bug fixes to the GLES2 and GLES3 renderer, they also designed and implemented a 2D batching system for GLES2 , which greatly optimizes the 2D rendering performance in many situations.

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