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The Kristala Dev Blog - Issue #17

Astral Clock Tower Studios

[link] Will also readdressed the ability system to accommodate for various weapons’ special abilities, and fixed a bug that prevented mana from being correctly spent before setting up special attacks for both the Impaler Sword and Venom Handscythe weapons. Here's the bug in action. link] 3D Asset Design.

Dev 52
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The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

One such creature featured in Kristala is a sweet and gentle Hemani named Cloudette, an NPC you'll encounter in a unique level area called The Hermitage. The last concept we were able to cross off our list this sprint is a character concept featuring a jolly and loveable Ana NPC named Neil of Nisarga. 3D Environmental Design.

Dev 52
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The Kristala Dev Blog - Issue #29

Astral Clock Tower Studios

We especially love the scale-like indentations Bianca has started to add and we can't wait to see how he looks with painting and textures. The texturing featured in the below video is just a stand-in, but you can see how this plugin helps us better tame this feline fur. 3D Environmental Design.

Dev 52
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A comprehensive guide to in-demand roles in film and games

CG Spectrum

Although the role is highly creative, it is also quite technical, and modelers must be able to determine scale, optimize geometry and renders, and troubleshoot software issues and bugs. 3D modeling software 3D modelers use a range of software for modeling, sculpting, and texturing.

Film 52
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The Kristala Dev Blog - Issue #35

Astral Clock Tower Studios

Using a design from our concept art team as a guide, Hassan first began piecing together this stunning wooden abode, then carefully textured it to make it look properly aged and lived in. They were instead created by a special NPC for a specific purpose. You'd be wise to make quick work of these guys if you want to live longer.

Dev 52
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The Lost Ark Has Found its Way

Deconstructor of Fun

Oily skin texture). Despite the game’s powerful use of top-down view, the live cutscenes of Lost Ark are full of bugs. In-game models used in the cutscenes are obviously not suitable for close-up cutscenes in terms of texture or polygon quality. Fortunately, the art design of the game performs well. The well-rounded siege).

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The Kristala Dev Blog - Issue #20

Astral Clock Tower Studios

Last issue, we shared the texturing work Cass had started on the forest homes, many of which resemble beautiful log cabins due to the intricate woodwork featured throughout. Much to Cass's relief (we're sure anyway), he was finally able to finish applying textures to the townhouses over the past few weeks. Take a look!

Dev 52