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Three Minutes to Eight developer Chaosmonger Studio “Multiple stories moving parallel”

PreMortem.Games

A little mistake, a little bug, and everything can fall down.” “All ” Not pixels but voxels The visual style of Three Minutes to Eight is unmistakable, characterized by its pixelated appearance. Many define the game as ‘pixel art’, but in reality this is not exactly the case.

Pixel 211
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Release candidate: Godot 4.4 RC 1

Mircosoft Game Dev

The cover illustration is from Tiny Pasture , an endearing literal desktop pet that has cute pixel art animals grazing at the bottom of your screen while you do other things. Editor: Always allow selecting any rendering driver in the settings, add auto option ( GH-103026 ). in the previous 4.4 Changelog As we released 4.4

Beta 83
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Dev snapshot: Godot 4.0 alpha 16

Mircosoft Game Dev

Same deal as usual, lots of bugs fixed and more refactoring and feature work. Some noteworthy changes in this release: Re-enable support for Web exports using the OpenGL 3 / WebGL 2 renderer. Implement physical light units in Vulkan renderers. Re-enable per-pixel transparency support on Linux, macOS, and Windows.

Alpha 52
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Dev snapshot: Godot 4.0 alpha 3

Mircosoft Game Dev

Rendering: Various bug fixes to both shaders and the Vulkan setup (including updating to Vulkan SDK 1.3.204 ). Rendering: Various tweaks to default environment and lighting config to balance quality and performance. Rendering: Use prefiltered radiance for Sky high quality update mode ( GH-58177 ). Bug reports.

Alpha 52
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Dev snapshot: Godot 3.2.4 beta 3

Mircosoft Game Dev

This new beta 3 build comes shortly after last week's beta 2 to fix some of the regressions and bugs reported against that release. New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. CSG: Various bug fixes. Physics: Various bug fixes for 2D and 3D. Bug reports.

Beta 52
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Dev snapshot: Godot 3.2.4 beta 2

Mircosoft Game Dev

New option to snapping 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions (new in 3.2.4 CSG: Various bug fixes. Physics: Various bug fixes for 2D and 3D. Rendering: Add fast approximate antialiasing (FXAA) to Viewport ( GH-42006 ). Bug reports. tinyexr 1.0.0, zstd 1.4.5).

Beta 52
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Release candidate: Godot 3.2.4 RC 1

Mircosoft Game Dev

stable release to bring the numerous new features and even more important bug fixes to all Godot users. New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. New dynamic BVH for rendering and the GodotPhysics backends. CSG: Various bug fixes. WebXR support for VR games.

Render 52