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Dear Tester, this is how you can help us be innovative

Game Developer

We’re currently developing a mini open world local co-op called Bugging Humans. We know what we need to do, but perhaps our playtesters can meet us half-way It has a shared asymmetrical UI — where one player doesn’t see the screen but they have the controller, and the other player sees the screen and they have the keyboard.

Co-op 246
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Importance of playtesting in game design

Logic Simplified

One vital approach used during game development is playtesting. So, what is playtesting and how is it an essential part of game development? What is a playtest? A playtest is a method to see what works in terms of gameplay mechanics. Let’s find out.

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Ex-Riot devs Believer seeks "a better way to develop video games" with open-source tool Friendshipper

GamesIndustry.biz

Friendshipper is a development tool that the team has been using to improve how efficiently they build this game, such as faster implementation of bug fixes during playtests. The studio was founded by veterans from Riot Games and is currently working on a next-generation open-world multiplayer game.

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2023 was the year of creepy fishing adventure Dredge by Black Salt Games

PreMortem.Games

Playtesting is a major and frequent part of our development process so we had confidence throughout that we had a really good experience on our hands. Gnarly bug Looking back on the development process, Thorne recognises the importance of getting the game in players hands as soon as possible. “Oh says co-founder/CEO Nadia Thorne.

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Cloud compiling with Azure

Grumpy Gamer

For me to get a new playtest or (more importantly) a dev engine build can take 15-30 minutes. While waiting on compiles to fix a critical bug, I can’t help but imagine Azure is running hundreds of jobs on some pour Windows machine stuffed in the corner of Steve Ballmer’s old and forgotten office. Same with the Mac build.

Debug 130
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Feral Cat Den is pushing the audio-visual boundaries of games with Nirvana Noir

PreMortem.Games

Intricate things Reflecting on the development of Nirvana Noir , Anthony admits that it’s quite the challenge to develop a game free of bugs. Our first game, Genesis Noir, released with its fair share of bugs. We felt awful whenever we got a bug report and it was exhausting to fix them all.

Art 138
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Cloud compiling with Azure

Grumpy Gamer

For me to get a new playtest or (more importantly) a dev engine build can take 15-30 minutes. While waiting on compiles to fix a critical bug, I can't help but imagine Azure is running hundreds of jobs on some pour Windows machine stuffed in the corner of Steve Ballmer's old and forgotten office. Same with the Mac build.

Debug 100