Remove Bug Remove Polygon Remove Shaders
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Dev snapshot: Godot 4.0 beta 10

Mircosoft Game Dev

This beta includes a few big changes which may interest a lot of users: A lot of bug fixes and improvements in these areas particularly, check out the PRs listed below: Animation, Navigation, GDScript, Rendering. Navigation: Use TileSet navigation layer layers when TileMap generates navigation polygons ( GH-69349 ). Bug reports.

Beta 100
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

If you have existing scenes and resources with navigation polygons and meshes, you might want to skip beta 9 and wait for beta 10 in a few days so that your scenes and resources are ported seamlessly. Rendering: OpenGL: Fix scene shader error when using Omni or Spot but not both ( GH-69901 ). Bug reports.

Beta 98
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Godot 1.1 beta1 is out!

Mircosoft Game Dev

Visual Shader Editor (Edit shaders connecting nodes). Largely rewritten 2D engine, with support for: Shaders (Visual and Code). 2D Shadows with Polygonal Occluders. Back-Buffer compositing for shaders that read from screen (allows all sorts of post-processing effects). 2D Materials. 2D Normal Mapping.

Polygon 52
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Godot 1.1 is out!

Mircosoft Game Dev

After many months of hard work (and many more of bug fixing), Godot 1.1 Visual Shader Editor (Edit shaders connecting nodes). Largely rewritten 2D engine, with support for: Shaders (Visual and Code). 2D Shadows with Polygonal Occluders. New 2D Navigation Polygon support, for efficient 2D pathfinding.

Polygon 52
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Dev snapshot: Godot 4.0 beta 10

Mircosoft Game Dev

This beta includes a few big changes which may interest a lot of users: A lot of bug fixes and improvements in these areas particularly, check out the PRs listed below: Animation, Navigation, GDScript, Rendering. Navigation: Use TileSet navigation layer layers when TileMap generates navigation polygons ( GH-69349 ). Bug reports.

Beta 77
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Dev snapshot: Godot 4.0 beta 13

Mircosoft Game Dev

This is a bug and should be solved eventually (so that you can --export-debug or --export-release directly from a Git checkout without.godot folder). Editor: Fix node preview crashes after updating visual shader node ( GH-71385 ). Rendering: Fix polyline not supporting closed polygons and not having a uniform width ( GH-62236 ).

Beta 99
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

If you have existing scenes and resources with navigation polygons and meshes, you might want to skip beta 9 and wait for beta 10 in a few days so that your scenes and resources are ported seamlessly. Rendering: OpenGL: Fix scene shader error when using Omni or Spot but not both ( GH-69901 ). Bug reports.

Beta 74