Remove Bug Remove Prop Remove Rigging
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A comprehensive guide to in-demand roles in film and games

CG Spectrum

.” - Bryan Bentley, 3D Modeller (Rango, The Golden Compass, The Incredible Hulk) 3D modelers are world builders who help flesh out scenes in a film or game, digitally sculpting the environments, props, and characters of a production. Texture artist - Texture artists specialize in creating the surface qualities (colors, patterns, sheens, etc.)

Film 52
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Everything You Need to Know About 3D Game Art Production 

iXie gaming

Rigging : It’s about building a framework of bones and controls to allow the movement of 3D objects or characters. Prop art: It involves producing smaller pieces like weapons, furniture, and other things that assist to bring the game environment to life. Here, the game’s finishing touches are applied.

Art 52
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The Kristala Dev Blog - Issue #29

Astral Clock Tower Studios

Back in the world of environmental concepts, another of our artists, Ila, took on a concept from our ever-growing list of items and props. Next up in the realm of items and props are the Kotakayan weapon concepts pictured below that were created by our super talented Concept Artist, James. Level Design.

Dev 52
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The Kristala Dev Blog - Issue #27

Astral Clock Tower Studios

With Cass tackling Nasahara, one of our talented 3D Generalists, Karena, continued working through various models for 3D props and items found in the Nisargan capital city of Nisar. Rigging / Animation. This sprint, Allie was able to fully finish the facial rig after working on the jowl, nose bridge, and bottom-lip control joints.

Dev 52
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Ask a Game Dev - Untitled Article

Ask a Game Dev

Takes the rigs built by the riggers and manipulates them so they can convey believable motion over time. Prop Artist : Creates the wire frames that form the shape of not living things. the crafting system, the leveling system, the ice dungeon), writing up bug reports, and reproducing the problems for the developers to look at.

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The Kristala Dev Blog - Issue #24

Astral Clock Tower Studios

To round out this sprint, Joe started working on a bunch of props that will be found in Nasonder. Here's a list of all the bugs she addressed: Enabled functionality that forces players to equip consumables and spells, and to ensure the correct item is consumed (Kris Pearl) during the tutorial. Game Production / Rigging / Animation.

Dev 52
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The Kristala Dev Blog - Issue #33

Astral Clock Tower Studios

link] With the model for the amulet prop completed, Bianca then worked on designs for the three variants of Nisargan magic staffs that will be found in game, as well as the model for a magical, Myrtunan shiv weapon. Bianca wasn't the only modeler working on props this sprint. Want to know more about the role the amulet plays in game?

Dev 52