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Although the role is highly creative, it is also quite technical, and modelers must be able to determine scale, optimize geometry and renders, and troubleshoot software issues and bugs. Texture artist - Texture artists specialize in creating the surface qualities (colors, patterns, sheens, etc.) A recent 3D animation student reel from CGS.
Andy also improved the poison functionality for our spider enemies, implemented a hearing stimuli on the game's AI that allows them to hear players approaching from behind, and fixed a bug that caused enemies to scream non-stop under specific circumstances. link] Rigging / Animation.
Here's a list of all the bugs she addressed: Enabled functionality that forces players to equip consumables and spells, and to ensure the correct item is consumed (Kris Pearl) during the tutorial. Fixed a spell step that now locks all other slots except the spell slot, and addressed a bug that was displaying the spell prompt too early.
[link] With Andy hard at work on all our creepy crawlies, our second new Gameplay Programmer, Julian, focused in on addressing a few existing bugs we were experiencing in the demo. link] Rigging / Animation. Music is an important piece of the Kristala puzzle. Sound Design.
First, Federico fixed an issue in our leveling menu, addressed a bug that was causing the game's Poison meter to show on screen after the player character was revived, and learned how we make Behavior Trees. link] Rigging / Animation. Music is an important piece of the Kristala puzzle. link] [link] Kristala Original Soundtrack.
This month in programming land, Studio Owner and sometimes Programmer, Tiffany, tackled a few bugs we found within our demo Tutorial section, including finally getting the icons functioning as they should and then properly setting them up in the appropriate menus. Rigging / Animation. Music is an important piece of the Kristala puzzle.
Refactored blueprints and fixed animation bugs. Beyond the menu/tutorial updates, Rodrigo spent a large portion of time this month reviewing our damage system, solving bugs, implementing stats components in C++, and updating the Kristala project to Unreal Engine 4.27. Rigging / Animation. Started implementing an IK Setup.
To fix the bug, one of our Gameplay Programmers, Julian, modified the root blending in the character's animation montages. Rigging / Animation. Music is an important piece of the Kristala puzzle. What do you think? Here are a few clips Mario snagged while showing off his work.
With all core mechanics and elements now in place, the last thing on the list is to add any last-minute assets and address bugs. link] [link] Another huge bug Ricardo fixed was an issue with the camera system's behavior anytime players entered the abandoned houses pockmarked across the villages of Dalamase. link] Rigging / Animation.
Of course, we’re going to provide the solution, but agian, the best way to learn is by practice, and you learn the most when you practice solving bugs. While the game is working and we can play it, there are 2 bugs in the game. So when we test the shooting now, this is how it looks like: Reloading The Gun.
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