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A comprehensive guide to in-demand roles in film and games

CG Spectrum

Although the role is highly creative, it is also quite technical, and modelers must be able to determine scale, optimize geometry and renders, and troubleshoot software issues and bugs. Texture artist - Texture artists specialize in creating the surface qualities (colors, patterns, sheens, etc.) A recent 3D animation student reel from CGS.

Film 52
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The Kristala Dev Blog - Issue #29

Astral Clock Tower Studios

Andy also improved the poison functionality for our spider enemies, implemented a hearing stimuli on the game's AI that allows them to hear players approaching from behind, and fixed a bug that caused enemies to scream non-stop under specific circumstances. link] Rigging / Animation.

Dev 52
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The Kristala Dev Blog - Issue #24

Astral Clock Tower Studios

Here's a list of all the bugs she addressed: Enabled functionality that forces players to equip consumables and spells, and to ensure the correct item is consumed (Kris Pearl) during the tutorial. Fixed a spell step that now locks all other slots except the spell slot, and addressed a bug that was displaying the spell prompt too early.

Dev 52
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The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

[link] With Andy hard at work on all our creepy crawlies, our second new Gameplay Programmer, Julian, focused in on addressing a few existing bugs we were experiencing in the demo. link] Rigging / Animation. Music is an important piece of the Kristala puzzle. Sound Design.

Dev 52
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The Kristala Dev Blog - Issue #35

Astral Clock Tower Studios

First, Federico fixed an issue in our leveling menu, addressed a bug that was causing the game's Poison meter to show on screen after the player character was revived, and learned how we make Behavior Trees. link] Rigging / Animation. Music is an important piece of the Kristala puzzle. link] [link] Kristala Original Soundtrack.

Dev 52
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The Kristala Dev Blog - Issue #27

Astral Clock Tower Studios

This month in programming land, Studio Owner and sometimes Programmer, Tiffany, tackled a few bugs we found within our demo Tutorial section, including finally getting the icons functioning as they should and then properly setting them up in the appropriate menus. Rigging / Animation. Music is an important piece of the Kristala puzzle.

Dev 52
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The Kristala Dev Blog - Issue #34

Astral Clock Tower Studios

Refactored blueprints and fixed animation bugs. Beyond the menu/tutorial updates, Rodrigo spent a large portion of time this month reviewing our damage system, solving bugs, implementing stats components in C++, and updating the Kristala project to Unreal Engine 4.27. Rigging / Animation. Started implementing an IK Setup.

Dev 52