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Cocos Creator 3.8.5 forum version

Cocos

This release focuses on package size reduction, rendering pipeline improvements, and editor usability, alongside extensive bug fixes and platform compatibility enhancements. Rendering pipeline improvements : Added support for PipelinePass in the new pipeline. Additional bug fixes: UiOpacity issues on Web and Native platforms.

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Maintenance release: Godot 4.4.1

Mircosoft Game Dev

Rendering: Add ASTC HDR format variants ( GH-102777 ). Rendering: Fix voxelizer normals ( GH-102893 ). Rendering: Fix 2D quad primitive missing lighting data in GLES3 renderer ( GH-102908 ). Rendering: Fix uninitialized value in Tonemap ( GH-103092 ). Rendering: Fix incorrect parameters passed to VMA ( GH-103730 ).

Render 85
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Release candidate: Godot 4.4.1 RC 1

Mircosoft Game Dev

Rendering: Add ASTC HDR format variants ( GH-102777 ). Rendering: Fix voxelizer normals ( GH-102893 ). Rendering: Fix 2D quad primitive missing lighting data in GLES3 renderer ( GH-102908 ). Rendering: Fix uninitialized value in Tonemap ( GH-103092 ). Rendering: Fix incorrect parameters passed to VMA ( GH-103730 ).

Shaders 73
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Dev snapshot: Godot 4.5 dev 1

Mircosoft Game Dev

Rendering: Clean up more dynamic allocations in the RD renderers with a focus on 2D ( GH-103889 ). Rendering: Optimize _fill_instance_data function in Forward+ renderer ( GH-103547 ). Rendering: Significantly reduce per-frame memory allocations from the heap in the Mobile renderer ( GH-103794 ).

Dev 75
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

This means contributors are encouraged to focus their efforts on fixing regressions and other outstanding bugs. We wont risk merging any new features or risky bug fixes until after we release 4.4 Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1!

Beta 106
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Dev snapshot: Godot 4.4 beta 3

Mircosoft Game Dev

Export: Disable Metal and Vulkan renderers in simulator builds. Rendering: 2D: Fix clip children and rendering artefacts ( GH-102161 ). Rendering: Add loop annotations to ubershaders to prevent loop unrolling ( GH-102480 ). Rendering: Fix shadow peter-panning with default spotlight ( GH-101952 ).

Beta 75
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Release candidate: Godot 4.4.1 RC 2

Mircosoft Game Dev

rc1 snapshot last week, we decided to make a second release candidate as a few more critical bugs had fixes available to backport. Rendering: Vulkan: Disable layers in editor deemed buggy by RenderDoc ( GH-104154 ). Rendering: Fix Metal handling of cube textures; assert equal dimensions ( GH-104341 ). After a first 4.4.1-rc1

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