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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

This means contributors are encouraged to focus their efforts on fixing regressions and other outstanding bugs. We wont risk merging any new features or risky bug fixes until after we release 4.4 Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1!

Beta 106
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

has an entirely new rendering architecture, which is divided into modern and compatibility backends. The modern one does rendering via RenderingDevice (which is implemented in drivers such as Vulkan, Direct3D 12, and more in the future). Rendering is significantly more efficient in Godot 4.0, Low level rendering access.

AAA 145
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Upgrade Your Graphics: Explore New Ray Tracing Features for NVIDIA Nsight Tools

Nvidia

Helping you build optimized, bug-free applications in this era of. Helping you build optimized, bug-free applications in this era of rendering technology, the latest release of NVIDIA Nsight Graphics introduces new features for ray tracing development, including tools to help you harness AI acceleration.

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What’s New In Unity 2023 – All You Need To Know

Logic Simplified

In this article, we'll take a look at the most recent Unity 2023 upgrades and discuss their various enhancements and bug fixes. which includes numerous improvements and bug fixes to improve reliability and speed. Improved UI Toolkit rendering performance Also, Unity 2022.2.11 Unity 2022.2.11

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Onward to the new 3D renderer

Mircosoft Game Dev

release and head on directly towards Godot 3.0 , the long-awaited upgrade that should bring brand new 2D and 3D renderers based on OpenGL ES 3.0 has been promised to our users as the version that will bring a new state-of-the-art 3D renderer (albeit compatible with a wide range of graphics drivers, hence our choice for GLES 3.0

Render 52
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2022: A Retrospective

Mircosoft Game Dev

was released with the hopes of rewriting the rendering architecture using Vulkan as a target API. Things improved a lot, but eventually it was time to do feature freeze and focus on bug fixing. By using Godot, you can have full ownership and control over the technology powering your game. The work of Godot 4.0

Alpha 118
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2022: A Retrospective

Mircosoft Game Dev

was released with the hopes of rewriting the rendering architecture using Vulkan as a target API. Things improved a lot, but eventually it was time to do feature freeze and focus on bug fixing. By using Godot, you can have full ownership and control over the technology powering your game. The work of Godot 4.0

Alpha 108