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Dev snapshot: Godot 4.4 beta 3

Mircosoft Game Dev

Animation: Fix incomplete FPS spinbox display in sprite frames editor ( GH-101798 ). Shaders: Fix source_color default value ( GH-101642 ). something that worked in a previous release is now broken) and significant new bugs introduced by new features. See the GitHub issue tracker for a complete list of known bugs.

Beta 76
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Shader display problem

Cocos

One shader is used, only the sprite texture changes. Do you need some tweaks or is this a bug? The HelloWorld texture has a size of 196 X 270. I scaled it up in the graphics editor to 400 x 554 and the distortion is barely noticeable.

Shaders 52
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Annoying feature/bug?

Cocos

Sorry to litter up the forums with a question like this but I couldn’t find anything about it anywhere online… So… I have made some shaders that use time to essentially animate themselves. Whenever I attach them to a material, and then a sprite in the engine, I can see them moving in the editor as expected.

Bug 40
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Annoying feature/bug?

Cocos

Sorry to litter up the forums with a question like this but I couldn’t find anything about it anywhere online… So… I have made some shaders that use time to essentially animate themselves. Whenever I attach them to a material, and then a sprite in the engine, I can see them moving in the editor as expected.

Bug 40
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

We took a bit longer to prepare this beta as there were a number of fairly big GDScript refactoring PRs (needed to fix many bugs), which we wanted to merge all at once. Rendering: Use proper indices for lights, decals, and reflection probes in mobile scene shader ( GH-70929 ). Bug reports.

Beta 106
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GLES2 renderer optimization - 2D batching

Mircosoft Game Dev

They have been working on many bug fixes and some improvements to the OpenGL rendering in the 3.x Right now batching has only been implemented for rectangle primitives (which includes tilemaps, text, sprites, and many GUI nodes). Similarly, batches must share a texture, material, blend mode, shader, and skeleton.

Render 52
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

We took a bit longer to prepare this beta as there were a number of fairly big GDScript refactoring PRs (needed to fix many bugs), which we wanted to merge all at once. Rendering: Use proper indices for lights, decals, and reflection probes in mobile scene shader ( GH-70929 ). Bug reports.

Beta 81