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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

First of all, most of the new features still have significant bugs and performance problems that will not be solved in time for the upcoming 4.0 Visual scripting. What we realized is that visual scripting really shines when combined together with the premade behaviors mentioned in the previous section.

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Onward to the new 3D renderer

Mircosoft Game Dev

release, we allow ourselves (and mostly Juan, our renderer expert) to avoid a lengthy bug fixing and stabilisation period on 2.x In particular, the Visual Scripting feature that is already implemented in the master branch and was planned for 2.2 For more than a year, Godot 3.0 By skipping the 2.2 x features. are moved to 3.0,

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GSoC 2019 progress report #2

Mircosoft Game Dev

Improvements to the Visual Scripting System by Swarnim Arun. Improvements to the Visual Scripting System – Swarnim Arun. Project: Improvements To Visual Scripting System. Working on the tool script feature. Overall fixes for things in Visual Script. Interactive Music by Daniel Matarov.

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GSoC 2019 progress report #3

Mircosoft Game Dev

Improvements to the Visual Scripting System by Swarnim Arun. Improvements to the Visual Scripting System – Swarnim Arun. Project: Improvements To Visual Scripting System. Visual Script graph unification. Visual Script tool script. GDScript Language Server by Ankit Priyarup.

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More programming languages in Godot, want to help?

Mircosoft Game Dev

Binding code was always large, complex and prone to bugs. That's why we are working on the support of C# and visual scripting for the upcoming Godot 2.2. Why Visual Scripting? Another language currently being added to Godot is VisualScript , our take on visual programming.

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GSoC 2019 progress report #1 (part 1)

Mircosoft Game Dev

Improvements to the Visual Scripting System by Swarnim Arun. Fixing bugs in current implementation and merging them in Godot's master branch. Improvements to the Visual Scripting System – Swarnim Arun. Project: Improvements To Visual Scripting System. Interactive Music by Daniel Matarov.

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Why 70% of Developers Prefer Unity for Mobile Game Development 

iXie gaming

This game engine requires minimal coding knowledge to build mobile games – instead, it offers a visual scripting system and supports third-party solutions such as Bolt. Therefore, when looking for bugs, a programmer can pause the game and update it easily. As a result, you can track and debug visual components in real-time.