article thumbnail

Filmmaking in Unreal Engine — how Hanny created her arthouse cinematic

CG Spectrum

Hanny shares her visually stunning final project with us, a short cinematic called Naima , detailing how she created her scenes in Unreal Engine, where she drew her inspiration from, and how the technical and creative support of her industry expert mentors allowed her to bring her vision to fruition. So, I signed up! Lighting the scene.

article thumbnail

The Role of Sound Design in Cinematic Storytelling

Filmustage

In the cinematic universe, where visual effects often take center stage, it's easy to overlook the profound influence of audio design. In the following sections, we'll delve deeper into the fascinating realm of cinematic audio, exploring the various techniques and innovative trends that elevate films to new sonic heights.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Cinematic synchronization: The pivotal role of Script Supervisors in film production

Filmustage

With a career spanning over three decades, Allen has left her indelible mark on numerous cinematic milestones. Networking: Building a robust network within the industry is crucial for landing opportunities as a Script Supervisor. Angela Allen. Moreover, working alongside seasoned script supervisors can provide a wealth of knowledge.

article thumbnail

The Producer: The visionary force behind cinematic success

Filmustage

Relationship Building: Nurturing positive working relationships with cast and crew to foster a collaborative and creative environment. Building a Portfolio: With a portfolio of successful projects, they can attract investors and collaborators, allowing them to helm bigger productions. Post-production: Polishing the Gem ?️

article thumbnail

Why are there games without dedicated stealth mechanics that put in random stealth sections? Theres a fair number of times those situations either lack tools for the player to properly plan their route and identify threats (lack of a proper cover mechanic/corner look for example) or they lack proper detection for enemy units leading to immersion breaking behavior (no noise detection leading to a full sprint directly behind someone not being detected) and those types of things seem integral to a stealth style of game. While they can obviously be done well when done poorly they can feel like a very frustrating or out of place moment in an otherwise very good game.

Ask a Game Dev

We do this by sprinkling in other tasks to break it up a bit - UI manipulation to equip something new, leveling up interface to do other things, conversations, mini games, cinematics, and so on. Join us on Discord ] and/or [ Support us on Patreon ] Got a burning question you want answered?

article thumbnail

Gerel: Against The Corvus Empire - a pixel art video game by CGS grads

CG Spectrum

To introduce Gerel to viewers/players, Alan, Dogyeong, and Joona (another team member) recently worked together to produce an evocative cinematic that establishes the events, motivations, and stakes of the characters leading up to the opening level of the game. Alan's advice for applying for an Epic MegaGrant is to have a playable build.

Pixel 97
article thumbnail

Godot gets a brand new animation editor (with cinematic support)

Mircosoft Game Dev

The new one builds upon the strengths of the previous one but does massive improvements to features and usability. With the new trend of cinematic tools and timelines coming recently to the big engines, this workflow (which was already possible) was cleaned up and made much easier and visual. A bit of history.