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The Kristala Dev Blog - Issue #21

Astral Clock Tower Studios

The last time we met, we were right in the thick of preparing an early, pre-demo build of Kristala for unveiling at the PlayNYC virtual convention. Last issue, we shared 3D Character Designer Bianca's progress on the model for our Nisargan forest nymph NPC. Here's a peek at some of the pickups you'll find in the demo.

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The Kristala Dev Blog - Issue #17

Astral Clock Tower Studios

After fiddling around and running some tests, Will was able to make it so that the character can effectively roll through various environmental objects - like the barrels shown in the clip below - to destroy them. link] After tackling that, Allie focused on bringing some fun new enemies into the Kristala game build. CAN'T.WAIT.TO.KILL!

Dev 52
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Indie game capsule reviews: Immortality, Wayward Strand, Cult of the Lamb, Betrayal at Club Low, Atuel

Radiator Blog

And among the video clips there's an awfully convenient ratio of raw behind the scenes rehearsal footage vs. expensive finished setpiece production footage -- which gets a sort of wink wink lampshading treatment, but still dispels a bit of the otherwise strong "this is how movies get made" magic for me. But also veganism?

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The Kristala Dev Blog - Issue #19

Astral Clock Tower Studios

In addition to indoor items, Nasahara was also in need of a few structural pieces to help further build out the eerie, abandoned nature of this once-great, sprawling city. We're pumped to get this into the game build once all five are completely finished. Level Design. Concept Art.

Dev 52
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The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

You'll read a lot about the work that went into making our Play build smooth and seamless in this issue of the blog, but check out this article from our friends at NoobFeed and the following video from Piercing Metal that explain a bit more about the exclusive build of Kristala we exhibited at Play NYC. In-tact and broken Amulets.

Dev 52
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Unity Bolt Tutorial: How to Add Triggers & Switches

SOVEREIGN MOON

We don’t want it to trigger if an enemy or NPC walks within the area, so let’s set up a Unit which will allow for the identification of our player. We could jump into our flow graph again and to make this really easy just search for “audio source” and “Play clip at point. Step 5: Target the Character Tag. Step 6: Add a Branch.

Code 52
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The Kristala Dev Blog - Issue #35

Astral Clock Tower Studios

Many of our friends who've already had a chance to play early builds of Kristala have lovingly referred to it as Cat Souls. Last up for James this sprint was to create a design for a new kind of pickup we'll be implementing in the Kristala game build: Kristal Memories. and they're not wrong. 3D Modeling. Check it out!

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