Remove Build Remove Clipping Remove Scripting
article thumbnail

Cocos Creator 3.8.5 forum version

Cocos

Internal properties marked with a $ suffix are compressed in the build process. Clipping module now supports linked flags, such as manual loading of Spine. Optimized script-heavy projects to reduce wait times after modifications. Improved project build prompts for scripts, engines, and native simulators.

article thumbnail

Dev snapshot: Godot 4.4 beta 3

Mircosoft Game Dev

Woah, another beta build already? If you are interested in the latter, please request to join our testing group to get access to pre-release builds. Core: Fix is_valid_float , Variant parser, Expression parser, script highlighter, and TextServer not handing capital E in scientific notation ( GH-102396 ).

Beta 76
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Noob question about scripting animation

Cocos

My client engineer is also super busy building the rest of the game and doesn’t have time to look into my question right now. Currently, my client engineer has 5 cards being dealt and each card sprite pulls from a random card image on an atlas. I would like to put the image of the card’s back as the default sprite frame.

article thumbnail

GSoC 2019 progress report #2

Mircosoft Game Dev

Improvements to the Visual Scripting System by Swarnim Arun. I finished integrating Embree into the engine's build system and also added a simple ray tracing API that allows for defining a set of meshes and perform ray intersection tests among them. Improvements to the Visual Scripting System – Swarnim Arun. Repository: [link].

article thumbnail

The Economics of a 2D Adventure Today

Grumpy Gamer

Someone recently submitted a question asking what it would take to build a classic 2D point-n-click adventure today and would it be a viable business? Assumptions 1) We’re building a classic 2D point-n-click adventure game. 2) We’re hiring real employees to build the game. Monkey Island took less than a year.

Retail 130
article thumbnail

3 steps to becoming a storyboard artist for film, TV, & video games

CG Spectrum

It’s an in-demand job where you play a vital role in the pre-production process as a script is visualized and developed. A storyboard artist translates a script into visual 2D sketches in a frame-by-frame style similar to a comic strip, selecting key narrative moments to depict sequentially. So, how do you become a storyboard artist?

Film 52
article thumbnail

GSoC 2019 progress report #3

Mircosoft Game Dev

Improvements to the Visual Scripting System by Swarnim Arun. Improvements to the Visual Scripting System – Swarnim Arun. Project: Improvements To Visual Scripting System. If you want to try the new changes outlined below, you can use this custom build (Linux, Windows). Visual Script graph unification. Work done.