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Cocos Creator 3.8.5 forum version

Cocos

Internal properties marked with a $ suffix are compressed in the build process. Clipping module now supports linked flags, such as manual loading of Spine. Bug Fixes Fixed an issue where auto-atlas compression left unused original textures. Improved project build prompts for scripts, engines, and native simulators.

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Release candidate: Godot 4.4 RC 2

Mircosoft Game Dev

Last week, we released the first of our Release Candidate builds, a state suitable for production settings. If you are interested in the latter, please request to join our testing group to get access to pre-release builds. GUI: Fix label clipping when ascent/descent are fractional ( GH-103192 ). rc1 snapshot.

Render 74
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Unit Testing Games

Grumpy Gamer

Unit testing texture or asset loading can be useful, as is unit testing many other backend engine routines like memory managers, but that’s just not where most (and by that I mean 99%) of the bugs comes from. Or Delores stands in the just the right spot and she clips into the desk. We’re not making flight software for 777s.

Bug 130
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Unit Testing Games

Grumpy Gamer

Unit testing texture or asset loading can be useful, as is unit testing many other backend engine routines like memory managers, but that's just not where most (and by that I mean 99%) of the bugs comes from. Or Delores stands in the just the right spot and she clips into the desk. That's an oversimplification, but you get the idea.

Bug 100
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The Kristala Dev Blog - Issue #20

Astral Clock Tower Studios

If you're just tuning in, you may not have known that we unveiled a pre-alpha alpha alpha combat build of Kristala at last year's 2019 PlayNYC convention in - you guessed it - New York City! Much to Cass's relief (we're sure anyway), he was finally able to finish applying textures to the townhouses over the past few weeks. Take a look!

Dev 52
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The Kristala Dev Blog - Issue #19

Astral Clock Tower Studios

In addition to indoor items, Nasahara was also in need of a few structural pieces to help further build out the eerie, abandoned nature of this once-great, sprawling city. After finishing up the forest townhome models, Cass then started in on texturing each of the structures. Can you spot it? Let us know in the comments! Level Design.

Dev 52
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The Kristala Dev Blog - Issue #21

Astral Clock Tower Studios

The last time we met, we were right in the thick of preparing an early, pre-demo build of Kristala for unveiling at the PlayNYC virtual convention. Now that he's done with the model itself, Cass will focus on unwrapping the UV's before getting started on the detailed texturing for this colossal beauty.

Dev 52