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Building a City Driving Game with the Untold Engine - Part I

Harold Serrano

So, now is time to make the game entertaining. Such mechanics would be perfect for testing the collision system, which I have yet to develop. I also want the game to be played on the Apple TV. However, for this to happen, I need to make the game educational so that my wife approves of it.

Engine 64
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Dev snapshot: Godot 4.4 beta 4

Mircosoft Game Dev

If you are interested in the latter, please request to join our testing group to get access to pre-release builds. You can buy the game on Steam , and follow the developer on Bluesky and his website. 3D: Add changeable freelook speed in Game Window ( GH-102704 ). 3D: Fix collision reposition with CSGShape3D ( GH-102286 ).

Beta 73
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

If you are interested in the latter, please request to join our testing group to get access to pre-release builds. The cover illustration is from WEBFISHING , a multiplayer online casual fishing game where you relax, hang out, make friends, and catch fish! You can buy the game on Steam , and follow the development on Twitter.

Beta 106
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). iOS: Check Xcode output and display errors if code signing, project build or.ipa export failed ( GH-71212 ). Physics: Fix sphere-capsule collision logic ( GH-70660 ). See the list below.

Beta 111
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

The illustration picture for this article is from The Mirror , an upcoming all-in-one game and game development platform currently in Closed Alpha. They've been building upon Godot 4.0 Buildsystem: Allow building X11 without Vulkan ( GH-70677 ). GDScript: Register enum type names in release build ( GH-64253 ).

Beta 106
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). iOS: Check Xcode output and display errors if code signing, project build or.ipa export failed ( GH-71212 ). Physics: Fix sphere-capsule collision logic ( GH-70660 ). See the list below.

Beta 85
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Dev snapshot: Godot 4.0 beta 8

Mircosoft Game Dev

Physics: Fix collision detection for degenerate capsules ( GH-69657 ). Porting: Enable raycast/embree module build for Web and Windows x86_32 ( GH-69169 ). Rendering: OpenGL: Expose emulated *Unorm4x8 GLSL functions in non-Android builds ( GH-69521 ). NET 6 build (C#, GDScript, GDExtension). Requires.NET SDK 6.0

Beta 98