Space is not a wall: toward a less architectural level design
Radiator Blog
MAY 10, 2025
(This post is adapted from my micro talk "Teaching and Rethinking Level Design" at the GDC 2025 Educators Soapbox session. Our main duties as working level designers often involve making game spaces by drawing layouts and building blockouts (simple rough draft 3D levels), which both resemble floor plans and architectural models.
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