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BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. She drew a lot of the first concept art for the main characters. According to Lamhut the team explored several concepts before settling on Roguelites. There was a bunch of things she wanted in the game.
Cocoon is the first venture of Geometric Interactive , a Danish indie studio founded by Carlsen and his ex-Playdead colleague, Jakob Schmid. At Geometric we put gameplay first, and we will always build our games around strong gameplay ideas”, says Carlsen. Based in Copenhagen, Geometric Interactive boasts a ten-person strong team. “At
“I wanted IHAS to deal with so many philosophical concepts,” Pidiashenko explains. In the past, I’ve tried creating a few YouTube channels (starting in 2017) and TikTok accounts, trying to build an audience and, eventually, turn it into a business. That’s why I wanted IHAS to deal with so many philosophical concepts.”
Using Kickstarter for a game shouldn’t be solely about the campaign but about building a company working on multiple games. Combine public funding, work for hire, and Kickstarter, using the platform to elevate, attract investors, and build a brand. It should complement other funding sources, fostering creativity in fundraising.
More and more South-Korean indie game developers take aim at the PC and console market. Set in a New York office building in the 1990’s, the game plays out as a action-filled mini series, including cutscenes that unravel the plot. “To Plus, various Korean indie games that launched on Steam have experienced considerable success.
You'll be able to earn the skills and experience needed to make your dream game real while building other games and seeing some best practices in action. and programming generally pays a lot better than indie dev work. In the ideal scenario, you'll manage to find a job in the industry and use it to level up your skills.
There are plenty of city building games around but Fabledom adds a fairytale twist to the genre. Set in a storybook kingdom filled with magical creatures, kings and castles, the game gives players the opportunity to build their own kingdom and find their true love. Fabledom offers a casual, relaxing approach to city building.
BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. She drew a lot of the first concept art for the main characters. According to Lamhut the team explored several concepts before settling on Roguelites. There was a bunch of things she wanted in the game.
Knowing other developers were using it gave us more confidence to build. The following year, the Norsfell team submitted their concept to the Montreal Ubisoft Indie Series annual competition for local independent game studios—and won. Buoyed by success and a cash prize, they moved “Tribes of Midgard” into production.
Void Sails by indie developer Ticking Clock Games is a single-player action-adventure RPG that takes players on a thrilling journey through mysterious worlds, where they captain a flying ship across uncharted space. This approach has been key to ensuring that the game stayed on track during the 18 months that it took to build it.
“I shared the concept with them early on, and they were fully on board, which boosted my excitement. “They handled functionality, building everything off the first game, letting me focus on creative aspects like story, cutscenes, music, voiceovers, and art,” he notes. .
Cult of the Lamb by Massive Monster This is a Hades-like / Binding of Issac-ish 2D action roguelike wrapped around a Don't Starve / Rimworld-y town building crafting survival system, with all the subversively violent dark cartoon humor of those references. After all, how many games offer you a "suffering musician" build?
From the nuances of technological advancements to the ideological tug of war between indie creators and corporate giants, the discussion spanned a variety of pertinent topics within the gaming industry. The conversation also addressed the concerns of indie developers struggling to preserve their unique vision amid growing corporate influence.
Truth is, that conversation was over 10 years ago and Harold Halibut is still in development by the German indie team Slow Bros. The post Welcome to the weird and wonderful hand-build world of Harold Halibut appeared first on PreMortem Games. And who knows, one day it might be. Harold Halibut will release on PC, PlayStation and Xbox.
Toronto, Canada based indie dev Thousand Stars Studio prides itself on being a culturally diverse studio. By blending his knowledge of lighting and cinematography with Arvind’s character concepts and my designs, we were able to create very refreshing stylized art for our game”, she says.
Yet, for indie dev Almar, it offered an escape from the corporate rat race he felt trapped in. So, almost two years ago I decided to fully embrace the indie path and became a solodev.” I usually start with a location or concept from which I build a ‘mind map’. This concept grew organically from a single idea.
He decided to start his own indie game development studio, Overwrite Interactive , and create a video game from scratch. Through this unique online network, Alan connected with Advanced Concept Art Course graduate Dogyeong (Do) Lee and Game Design Course graduate Alexios Vasilakis who both joined the Overwrite Interactive team.
There are plenty of city building games around but Fabledom adds a fairytale twist to the genre. Set in a storybook kingdom filled with magical creatures, kings and castles, the game gives players the opportunity to build their own kingdom and find their true love. Fabledom offers a casual, relaxing approach to city building.
A shooting schedule for an indie film goes way beyond simple calendar planning. A well-laid-out shooting schedule is crucial for your indie film's success. This piece walks you through the steps to create the quickest way to schedule indie productions , from breaking down scripts to planning daily shooting blocks. Let's tuck in!
Cocoon is the first venture of Geometric Interactive , a Danish indie studio founded by Carlsen and his ex-Playdead colleague, Jakob Schmid. At Geometric we put gameplay first, and we will always build our games around strong gameplay ideas”, says Carlsen. Based in Copenhagen, Geometric Interactive boasts a ten-person strong team. “At
Then it cuts to concept artist Emily Johnstone anxiously trying to pitch design ideas to a group brainstorm meeting which she just happens to be the only woman in the room. They build a small forest camp themed test level to jump around in, but it's difficult to pinpoint look and feel because they don't have an art director. (I
Whether you're cooking up the next Marvel blockbuster or crafting an indie gem, knowing your VFX ropes isn't just helpful - it's essential! Free Sign Up The Building Blocks of VFX Magic Ever wondered what makes those jaw-dropping visual effects pop off the screen? Building Digital Dreams Think of 3D modeling as sculpting with pixels!
There are plenty of city building games around but Fabledom adds a fairytale twist to the genre. Set in a storybook kingdom filled with magical creatures, kings and castles, the game gives players the opportunity to build their own kingdom and find their true love. Fabledom offers a casual, relaxing approach to city building.
There are plenty of city building games around but Fabledom adds a fairytale twist to the genre. Set in a storybook kingdom filled with magical creatures, kings and castles, the game gives players the opportunity to build their own kingdom and find their true love. Fabledom offers a casual, relaxing approach to city building.
Once you have the concept for a game – if it’s an interesting concept – there is always an abundance of ideas that materialize out of nowhere. The abysmal ideas about driving physics held by the indie community of course! I put in car building as well, and downloaded every vehicle physics asset to make it easy.
Experimenting with track design Work on the game began in January 2020 as a basic concept that had the player piloting a hovercraft and clearing traffic with weapons in an attempt to escape the authorities. They build everything from scratch with the exception of some textures and sound effects. But so did the workload.” “I’ve
Harvest Island Indie Game Marketing Struggle. Indie Game Analysis. I even applied some of the concepts into my own game! ” There are two games that caught my attention as an indie developer. I’ll start with the first tree and what he did to become a successful indie developer with his marketing approach.
When the Kickstarter campaign ended, cozy adventure game Mika and the Witch’s Mountain by Spanish indie developer Chibig didn’t just achieve its goal. Indie developer Chibig started in 2017 as a one-dev studio in Valencia, Spain. It pulverised it! So, finally, we decided to stick to the original plan and create a short adventure.
The conversation shifted from the nuances of game development to the larger, looming concept of the “metaverse.” The premise is thrilling: “You are building a virtual society inside of an ecosystem,” Krajewski explained. “This is what we’re building with Eco ,” Krajewski said.
Toronto, Canada based indie dev Thousand Stars Studio prides itself on being a culturally diverse studio. By blending his knowledge of lighting and cinematography with Arvinds character concepts and my designs, we were able to create very refreshing stylized art for our game, she says.
Physics-based 2D platformer Bionic Bay is a collaboration between the Finnish one-man-studio Mureena and Taiwanese indie game company Psychoflow Studio. I told them I had already created some early concept art and design work for my next game and that it would fit perfectly into it. We are very excited about it”, says Myllys. “It’s
The indie game that does this especially well is A Space for the Unbound by Mojiken Studio. I realized how unique our architecture, roads, and buildings are compared to other parts of the world. We made a pilot trailer and concept art that served as a main aesthetic code for the art style.
It was a very tranquil concept at first, though we found our prototype didn’t offer enough things for the player to do.” The indie duo feels relieved and a little bit anxious. Most indie studios don’t survive long after their first release.
is one of the most striking indie games coming out this summer. We then proceeded to remove everything that wasn’t a perfect fit for this new, narrower, core vision, and in the end we came full circle to something actually resembling the initial student concept.” However, building a proper structure to do so is equally important.
The concept and emphasis has shifted over time as we learned more about what people expected from a game on this subject. The thing with Classified is that in theory the concept (special forces operations/insurgency) can move forwards or backwards in time.
The indie game that does this especially well is A Space for the Unbound by Mojiken Studio. I realized how unique our architecture, roads, and buildings are compared to other parts of the world. We made a pilot trailer and concept art that served as a main aesthetic code for the art style.
It’s too early to know if this is my next big project or not – my prototype doesn’t have enough to prove the concept yet – but I do want to start showing more of it. And I’ve been holding back part of the concept, and indeed the name. And hey, you know who’s good at art?
Once I had a playable build of ‘Crossfar,’ I started researching a good place to host the game and a platform that would support growth. After briefly pursuing a different concept, he began developing what would become “Crossfar.” I spent a lot of time building the API for hosting.
It allows you to progress through the story and allows you to build tools needed to catch certain animals. It can also be used as a construction material to build in the game. One of the requirements in the story is you must build a pier which cost bless. The game becomes really fun because of this new concept.
This is the only place where you'll receive a monthly, in-depth look into the entire development process for 3D dark fantasy ARPG Kristala, an indie game built in Unreal Engine 4 by the incredibly talented team at Astral Clocktower Studios. Concept Art. Welcome back to another magically entrancing issue of the Kristala dev blog.
“I loved the concepts, the design. He stumbled upon an alpha build of a game called Iconoclasts. Eric recounted, “I was definitely building a community, and when I realized what was happening, I had to give it a home.” The transition, however, was not without challenges. The allure seems to be universal.
Here you'll get a front-row seat to the exciting development process for indie game Kristala, the inaugural title from female-lead Astral Clocktower Studios—an indie games studio based in Central PA, USA. We're also giving you a special first look at some new environmental concepts and progress made to our newest WIP level area.
How to Venture in Your First NFT Game Development Here is a step-by-step guide to help you build your first NFT game: 1. Understand Blockchain and NFT Concepts in Gaming As initially stated, NFT games are based on the blockchain concept. Design a clear game concept integrating NFTs and define gameplay mechanics.
You're just in time for the latest installment of the ever-enchanting Kristala dev blog, a monthly compilation of the game development completed for indie 3D dark fantasy ARPG Kristala in November 2020. Make sure you stop by our Concept Art section in this issue of the blog to get a sneak peek at what the armor sets will look like.
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