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Staying alive is all the victory you can hope for in The Forever Winter by Fun Dog Studios

PreMortem.Games

Or die trying The team at Fun Dog Studios developed a dynamic combat system that keeps NPC enemies constantly fighting each other. Fun Dog Studios was founded when a team of 30 veteran devs came together to build their own dream game. Just remember, your character is not the chosen one determining the course of the war. Or die trying.”

Studios 166
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Guest post - “Small Team, Big Project”: Building Moonwards

Mircosoft Game Dev

In this guest post, some members of the Moonwards team give us insights into how they approach building such a complex project with Godot. Moonwards is the experience of building a world together. This calls for another ECS concept: “ Archetypes ”. Components are encapsulated, self-sufficient building blocks.

Build 52
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Future of metaverse: How will it transform the workplace

Logic Simplified

Metaverse can be used to build virtual environments that reflect the actual world or can use them to create wholly new fictional worlds. This 3D world is made possible by a workable combination of virtual and augmented reality, social media and other virtual concepts. AR and VR AR and VR are the access point for the metaverse.

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The Kristala Dev Blog - Issue #20

Astral Clock Tower Studios

If you're just tuning in, you may not have known that we unveiled a pre-alpha alpha alpha combat build of Kristala at last year's 2019 PlayNYC convention in - you guessed it - New York City! The concept Bianca's working with is pictured first, and then Bianca's (totally badass) model follows. Check it out! Programming.

Dev 52
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Operationalize generative AI applications on AWS: Part I – Overview of LLMOps solution

AWS Games

FMOps stems from the concept of Machine Learning Operations (MLOps), which is the combination of people, processes, and technology to deliver machine learning solutions efficiently into production. Creating a unique experience each time a player interacts with an NPC or watches a cut scene can increase player satisfaction.

AI 51
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The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

Concept Art. As part of our demo overhaul, we recently welcomed a few new team members into our motley crew in order to help us better establish the dark-fantasy vibe we're going for—including the newest member to our Concept Art team, Harold. Curious about Harold's process for building out each concept's composition?

Dev 52
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The Kristala Dev Blog - Issue #31

Astral Clock Tower Studios

After over a year of exhibiting at various online game conventions, we can't properly tell you how stoked we are to be presenting an exclusive build of Kristala—featuring our revamped demo level—at this year's Play NYC convention. Concept Art. Kristala at Play NYC 2021.

Dev 52